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Exhibit no. 15,917Acc. 2026.15917

Pirates of the Frozen Lake

Rust server · in the archive since 26 September 2026

Offline 188.113.171.14:28015 checked 27d ago

To visit
Players now 0/ 500
0% full
7-day average0peak –
Rank#15,917top 69%
Last wipe27d agoFri 2 Oct, 08:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 2 Oct 2026, 08:50 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202606:41 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202612:32 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep29 Sep1 Oct4 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Pirates of the Frozen Lake mean?

You can see the tags Pirates of the Frozen Lake publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): The game build is 166586; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Pirates of the Frozen Lake?

The Rust Server History lists that feature Pirates of the Frozen Lake are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Pirates of the Frozen Lake run?

Rust network protocol 2634 and build 166586 is the build Pirates of the Frozen Lake runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Pirates of the Frozen Lake online, and how reliable is it?

Pirates of the Frozen Lake was last seen 27 days 11 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 26 September 2026 is when Rust Server History first saw it.

Where is Pirates of the Frozen Lake located?

No region is published by Pirates of the Frozen Lake. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 188.113.171.14:28015 as the address.

Wipe history

What does wipe day look like on Pirates of the Frozen Lake?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Pirates of the Frozen Lake?

Its rhythm is not yet clear: too few of Pirates of the Frozen Lake's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 11 hours ago its current world was made.

Population

How does Pirates of the Frozen Lake rank against other Rust servers?

Over seven days of player hours, Pirates of the Frozen Lake ranks #15,917, inside the top 69% of all ranked servers.

How busy is Pirates of the Frozen Lake?

Pirates of the Frozen Lake is offline at present, having last been seen 27 days 11 hours ago.

Rules and settings

What are the rules and settings on Pirates of the Frozen Lake?

You will not find a gather rate in the name of Pirates of the Frozen Lake. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Pirates of the Frozen Lake run?

The game generates the map on Pirates of the Frozen Lake, which is procedural.

Join record

How do I join Pirates of the Frozen Lake?

Press F1 in Rust to open the console, then enter client.connect 188.113.171.14:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptsw,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166586
Build The game build is 166586.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.