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Exhibit no. 15,358Acc. 2026.15358

Rust Privado [Tailscale]

Rust server · in the archive since 19 September 2026

Offline 187.188.253.250:28015 checked 1d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,358top 69%
Last wipe23d agoMon 5 Oct, 09:20 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 02:35 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202609:20 UTC23d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202603:19 UTC31d ago
    Peak
    0
    Crowd
    –
    Lasted
    7.3 days
    Players before
    0
  3. Wed 23 Sep 202602:38 UTC36d ago
    Peak
    0
    Crowd
    –
    Lasted
    5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Privado [Tailscale] mean?

These tags from Rust Privado [Tailscale], read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Privado [Tailscale]?

The Rust Server History lists that feature Rust Privado [Tailscale] are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Rust Privado [Tailscale] run?

On Windows, Rust Privado [Tailscale] runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Privado [Tailscale] online, and how reliable is it?

Rust Privado [Tailscale] was last seen 25 hours ago and is offline right now. It was up for 2 of 168 hours in the last 7 full days, 1% of the time. First seen by Rust Server History on 19 September 2026.

Where is Rust Privado [Tailscale] located?

No region is published by Rust Privado [Tailscale]. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 187.188.253.250:28015 as the address.

Wipe history

What does wipe day look like on Rust Privado [Tailscale]?

An average peak of 0 players was drawn by its recent wipes.

What is the wipe schedule on Rust Privado [Tailscale]?

No next wipe can be predicted: Rust Privado [Tailscale] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 23 days 18 hours ago its current world was made.

Player counts

How does Rust Privado [Tailscale] rank against other Rust servers?

Over seven days of player hours, Rust Privado [Tailscale] ranks #15,358, inside the top 69% of all ranked servers.

How busy is Rust Privado [Tailscale]?

Rust Privado [Tailscale] is offline at present, having last been seen 25 hours ago. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Rust Privado [Tailscale]?

You will not find a gather rate in the name of Rust Privado [Tailscale]. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does Rust Privado [Tailscale] run?

The game generates the map on Rust Privado [Tailscale], which is procedural.

How to join

How do I join Rust Privado [Tailscale]?

Entering client.connect 187.188.253.250:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.