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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,146Acc. 2026.13146

whyfry1zen

Rust server · in the archive since 23 October 2026

Offline 185.253.183.71:28015 checked 4d ago

To visit
Players now 1/ 2
50% full
7-day average0peak 1
Rank#13,146top 59%
Last wipe8d agoMon 19 Oct, 18:59 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on whyfry1zen mean?

You can see the tags whyfry1zen publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include whyfry1zen?

The Rust Server History lists that feature whyfry1zen are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does whyfry1zen run?

The recorded build for whyfry1zen is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is whyfry1zen online, and how reliable is it?

The record shows whyfry1zen offline at this moment, last seen 4 days 10 hours ago. It was up for 0 of 96 hours in the last 4 full days, 0% of the time. The first sighting by Rust Server History was on 23 October 2026.

Where is whyfry1zen located?

You will find no region published by whyfry1zen. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 185.253.183.71:28015.

Wipe log

What is the wipe schedule on whyfry1zen?

The record holds too few of whyfry1zen's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 8 days 9 hours ago.

Player record

How does whyfry1zen rank against other Rust servers?

Over seven days of player hours, whyfry1zen ranks #13,146, inside the top 59% of all ranked servers.

How busy is whyfry1zen?

whyfry1zen is offline at present, having last been seen 4 days 10 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on whyfry1zen?

You will not find a gather rate in the name of whyfry1zen. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does whyfry1zen run?

The game generates the map on whyfry1zen, which is procedural.

Join record

How do I join whyfry1zen?

Enter client.connect 185.253.183.71:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.