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Exhibit no. 15,276Acc. 2026.15276

Rust Cuba solo duo 2X

Rust server · in the archive since 13 September 2026

Offline 185.249.196.89:27000 checked 1d ago

2x moddedcarbon
To visit
Players now 0/ 24
0% full
7-day average0peak –
Rank#15,276top 69%
Last wipe4d agoSun 25 Oct, 21:28 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 16:40 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202621:28 UTC4d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202623:08 UTC12d ago
    Peak
    8
    Crowd
    halved by day 1
    Lasted
    8.9 days
    Players before
    0
  3. Thu 15 Oct 202620:03 UTC14d ago
    Peak
    8
    Crowd
    –
    Lasted
    1.1 days
    Players before
    2
  4. Tue 13 Oct 202619:54 UTC16d ago
    Peak
    11
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0
  5. Tue 13 Oct 202603:22 UTC16d ago
    Peak
    11
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  6. Mon 12 Oct 202621:08 UTC17d ago
    Peak
    11
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Sun 11 Oct 202622:27 UTC18d ago
    Peak
    11
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  8. Fri 9 Oct 202605:25 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.7 days
    Players before
    2
  9. Thu 8 Oct 202621:54 UTC21d ago
    Peak
    9
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  10. Sun 27 Sep 202600:00 UTC32d ago
    Peak
    0
    Crowd
    –
    Lasted
    11.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0002:0006:0009:0013:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608023:0002:0006:0009:0013:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Cuba solo duo 2X mean?

You can see the tags Rust Cuba solo duo 2X publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169516 (Build): This server runs game build 169516; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Cuba solo duo 2X?

These Rust Server History lists include Rust Cuba solo duo 2X: 2x Rust servers: the record and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

The record

Does Rust Cuba solo duo 2X run smoothly?

60 server fps on average over the last 48 hours, never below 60. Buildings, deployables and everything else in the world came to as many as 11,000 entities. The highest memory use was 1,402 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rust Cuba solo duo 2X run?

The recorded build for Rust Cuba solo duo 2X is Rust network protocol 2635 and build 169516 on Linux. The protocol must match to join, and Steam handles that update.

Is Rust Cuba solo duo 2X online, and how reliable is it?

The record shows Rust Cuba solo duo 2X offline at this moment, last seen 29 hours ago. About 2 days 4 hours ago is when it last restarted, judged by the uptime it reports. 68 of 168 hours, or 40% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Rust Cuba solo duo 2X located?

There is no region published by Rust Cuba solo duo 2X. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 185.249.196.89:27000.

Wipe history

What does wipe day look like on Rust Cuba solo duo 2X?

At their busiest, its recent wipes drew an average of 5 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Rust Cuba solo duo 2X?

There is no next wipe to predict on Rust Cuba solo duo 2X, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 1 hours ago, the current world is what it runs now.

Player record

How does Rust Cuba solo duo 2X rank against other Rust servers?

Over seven days of player hours, Rust Cuba solo duo 2X ranks #15,276, inside the top 69% of all ranked servers.

How busy is Rust Cuba solo duo 2X?

Rust Cuba solo duo 2X is offline at present, having last been seen 29 hours ago. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Rust Cuba solo duo 2X?

You can read a 2x gather rate in the name of Rust Cuba solo duo 2X. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.

Which map does Rust Cuba solo duo 2X run?

Generated by the game at size 2,000 with seed 100, the map on Rust Cuba solo duo 2X is procedural. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Join record

How do I join Rust Cuba solo duo 2X?

Press F1 in Rust to open the console, then enter client.connect 185.249.196.89:27000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp24,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp24
Max players The server holds 24 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169516
Build This server runs game build 169516.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.