Open every day, at every hour Admission free 11,751 servers and 67,203 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 4,770Acc. 2026.4770

SC

Rust server · in the archive since 24 September 2026

Online 185.207.214.198:35200 checked 9m ago

monthly wipes moddedoxide
To visit
Players now 1/ 200
0% full
7-day average0peak 2
Rank#4,770top 21%
Last wipe2d agoTue 27 Oct, 19:56 UTC · monthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:30 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202619:03 UTC2d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 9 Oct 202612:05 UTC20d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    18.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

18.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5200:0007:0013:0021:0015:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

020040060080000:0007:0013:0021:0015:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep1 Oct9 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SC mean?

These tags from SC, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): The server holds 200 slots; ts10 (Group limit): The team cap is 10; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include SC?

These Rust Server History lists include SC: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

The record

Does SC run smoothly?

Across the last 48 hours it averaged 511 server fps; the low was 505. Buildings, deployables and everything else in the world came to as many as 2,865 entities. Memory use peaked at 1,844 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does SC run?

The recorded build for SC is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is SC online, and how reliable is it?

SC is listed as online now. Going by its reported uptime, it restarted about 8 hours ago. 155 of 168 hours, or 92% of the time, over the last 7 full days. First seen by Rust Server History on 24 September 2026.

Where is SC located?

No region is published by SC. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 185.207.214.198:35200 as the address.

Wipe history

What does wipe day look like on SC?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 26 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 4 it fell below half in the wipes where it did not hold.

What is the wipe schedule on SC?

SC wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 2 days 3 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Player counts

How does SC rank against other Rust servers?

Player hours over the last seven days put SC at #4,770: a place in the top 21% of all ranked servers.

How busy is SC?

Of its 200 slots, SC currently has 1 filled. A seven-day average of 0 players is recorded, with a peak of 2. An average of 1 players at 21:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on SC?

You will not find a gather rate in the name of SC. No group may exceed 10 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does SC run?

Generated by the game at size 2,500 with seed 121315421, the map on SC is procedural. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Joining the server

How do I join SC?

Enter client.connect 185.207.214.198:35200 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players The server holds 200 slots.
ts10
Group limit The team cap is 10.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.