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Exhibit no. 11,334Acc. 2026.11334

EvilIsland-PVE - Test Server

Rust server · in the archive since 6 October 2026

Online 185.189.255.93:35300 checked 10m ago

biweekly wipes moddedoxidepve
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#11,334top 51%
Last wipe12h agoThu 29 Oct, 10:48 UTC · biweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:20 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202610:48 UTC12h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 27 Oct 202606:26 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.2 days
    Players before
    0
  3. Sun 18 Oct 202605:13 UTC11d ago
    Peak
    1
    Crowd
    held half
    Lasted
    9.1 days
    Players before
    0
  4. Tue 13 Oct 202609:11 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

4.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 11hThu 12 Nov, 10:48 UTC
  3. 27d 11hThu 26 Nov, 10:48 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 41d 11hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75110:0012:0015:0017:0020:0022:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020010:0012:0015:0017:0020:0022:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on EvilIsland-PVE - Test Server mean?

You can see the tags EvilIsland-PVE - Test Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are set on this server; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include EvilIsland-PVE - Test Server?

The Rust Server History lists that feature EvilIsland-PVE - Test Server are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

The record

Does EvilIsland-PVE - Test Server run smoothly?

198 server fps on average over the last 48 hours, never below 194. As many as 61,366 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,116 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does EvilIsland-PVE - Test Server run?

Rust network protocol 2635 and build 168909 is the build EvilIsland-PVE - Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is EvilIsland-PVE - Test Server online, and how reliable is it?

EvilIsland-PVE - Test Server is listed as online now. The uptime it reports puts the last restart at about 8 hours ago. Of 168 hours in the last 7 full days, 14 were up: 8% of the time. First seen by Rust Server History on 6 October 2026.

Where is EvilIsland-PVE - Test Server located?

You will find no region published by EvilIsland-PVE - Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 185.189.255.93:35300 as the address.

Wipe log

What does wipe day look like on EvilIsland-PVE - Test Server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on EvilIsland-PVE - Test Server?

The prediction follows its tag, as too few of EvilIsland-PVE - Test Server's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 12 hours ago, the current world is what it runs now. Its tags carry a wipe schedule of every two weeks.

Player record

How does EvilIsland-PVE - Test Server rank against other Rust servers?

The last seven days of player hours place EvilIsland-PVE - Test Server at #11,334, among the top 51% of all ranked servers.

How busy is EvilIsland-PVE - Test Server?

0 players are on EvilIsland-PVE - Test Server at present, from 10 slots. A seven-day average of 0 players is recorded, with a peak of 2. An average of 0 players at 11:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on EvilIsland-PVE - Test Server?

The name of EvilIsland-PVE - Test Server carries no gather rate. The group limit is 10 players. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does EvilIsland-PVE - Test Server run?

Generated by the game at size 3,500 with seed 1768323314, the map on EvilIsland-PVE - Test Server is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join EvilIsland-PVE - Test Server?

Press F1 in Rust to open the console, then enter client.connect 185.189.255.93:35300 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players 10 slots are set on this server.
ts10
Group limit Teams are capped at 10.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.