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Exhibit no. 7,466Acc. 2026.7466
Chill_Zone
Rust server · in the archive since 24 October 2026
Online 185.189.255.52:35400 checked 9m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Mon 26 Oct 202604:51 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 26 Oct 202604:27 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202607:02 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202606:09 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202619:10 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Chill_Zone mean?
The game's server browser reads these tags published by Chill_Zone: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Chill_Zone?
The Rust Server History lists that feature Chill_Zone are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The record
Does Chill_Zone run smoothly?
Averaged over the last 48 hours: 461 server fps, with 347 the lowest. Buildings, deployables and everything else in the world came to as many as 27,807 entities. Memory use peaked at 2,300 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Chill_Zone run?
The recorded build for Chill_Zone is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Chill_Zone online, and how reliable is it?
At this moment Chill_Zone is online. The uptime it reports puts the last restart at about 3 days 7 hours ago. Of 120 hours in the last 5 full days, 111 were up: 92% of the time. First seen by Rust Server History on 24 October 2026.
Where is Chill_Zone located?
No region is published by Chill_Zone. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 185.189.255.52:35400.
Wipe history
What is the wipe schedule on Chill_Zone?
A new world is made every few hours on Chill_Zone, none of which counts as a wipe; the server keeps no wipe schedule.
Player counts
How does Chill_Zone rank against other Rust servers?
Player hours over the last seven days put Chill_Zone at #7,466: a place in the top 34% of all ranked servers.
How busy is Chill_Zone?
Against 50 slots, Chill_Zone records 0 players right now. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 17:00 UTC, averaging 1 players.
Rules, map
What are the rules and settings on Chill_Zone?
The name of Chill_Zone carries no gather rate. You may play in groups of up to 10 players. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Chill_Zone run?
Generated by the game at size 2,500 with seed 187665451, the map on Chill_Zone is procedural. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.