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Exhibit no. 16,773Acc. 2026.16773

testing

Rust server · in the archive since 20 September 2026

Offline 185.189.255.249:35400 checked 29d ago

weekly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#16,773top 70%
Last wipe30d agoTue 29 Sep, 11:31 UTC · weekly schedule
Next wipe4d 11hTue 3 Nov, 11:31 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 30 Sep 2026, 16:08 UTCAll times UTC.

The record of each wipe

  1. Tue 29 Sep 202611:31 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 27 Sep 202607:47 UTC32d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    2
  3. Sat 26 Sep 202609:48 UTC33d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Fri 25 Sep 202614:19 UTC34d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 11:31 UTC, in 4d 11h. Its weekly schedule tag · low confidence

0.9 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 4d 11hTue 3 Nov, 11:31 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 11d 11hTue 10 Nov, 11:31 UTC
  4. 18d 11hTue 17 Nov, 11:31 UTC
  5. 25d 11hTue 24 Nov, 11:31 UTC
  6. 32d 11hTue 1 Dec, 11:31 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 39d 11hTue 8 Dec, 11:31 UTC

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on testing mean?

You can see the tags testing publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): Slot count: 50; ts5 (Group limit): Teams are capped at 5; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include testing?

These Rust Server History lists include testing: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server record

Which version of Rust does testing run?

Rust network protocol 2633 and build 165217 is the build testing runs, on Windows. The protocol must match to join, and Steam handles that update.

Is testing online, and how reliable is it?

The record shows testing offline at this moment, last seen 29 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is testing located?

There is no region published by testing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 185.189.255.249:35400.

Wipe history

What does wipe day look like on testing?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on testing?

Its schedule cannot be confirmed from the record, too few of testing's wipes being on record, so the prediction follows its tag. On Tuesday 3 November at 11:31 UTC its next wipe is due. The world it runs now dates from 30 days 12 hours ago. A weekly wipe schedule is published in its tags.

Population

How does testing rank against other Rust servers?

Over seven days of player hours, testing ranks #16,773, inside the top 70% of all ranked servers.

How busy is testing?

The last sighting of testing in the live count was 29 days 7 hours ago; it is offline now.

Map and rules

What are the rules and settings on testing?

You will not find a gather rate in the name of testing. You may play in groups of up to 5 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does testing run?

Generated by the game at size 2,500 with seed 53296983, the map on testing is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join testing?

Press F1 in Rust to open the console, then enter client.connect 185.189.255.249:35400 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players Slot count: 50.
ts5
Group limit Teams are capped at 5.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.