The server's own banner, as it publishes it
Exhibit no. 15,115Acc. 2026.15115
[RU] FANRust RAID SIMULATOR 1.0
Rust server · in the archive since 13 September 2026
Online 185.189.255.210:35100 checked 14m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 14 Oct06:48 14 Oct19:49 15 Oct20:21 16 Oct16:42 17 Oct09:05
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:10 UTCAll times UTC.
The record of each wipe
-
Sat 17 Oct 202609:05 UTC12d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 16 Oct 202616:42 UTC13d ago
- Peak
- 8
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 8
-
Thu 15 Oct 202620:21 UTC14d ago
- Peak
- 8
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 4
-
Wed 14 Oct 202619:49 UTC15d ago
- Peak
- 8
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Wed 14 Oct 202606:48 UTC15d ago
- Peak
- 7
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?
These tags from [RU] FANRust RAID SIMULATOR 1.0, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slot count: 200; ts16 (Group limit): A team may hold no more than 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [RU] FANRust RAID SIMULATOR 1.0?
These Rust Server History lists include [RU] FANRust RAID SIMULATOR 1.0: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Does [RU] FANRust RAID SIMULATOR 1.0 run smoothly?
Across the last 48 hours it averaged 511 server fps; the low was 505. Buildings, deployables and everything else in the world came to as many as 44,199 entities. The highest memory use was 3,326 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [RU] FANRust RAID SIMULATOR 1.0 run?
Rust network protocol 2635 and build 168909 is the build [RU] FANRust RAID SIMULATOR 1.0 runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [RU] FANRust RAID SIMULATOR 1.0 online, and how reliable is it?
At this moment [RU] FANRust RAID SIMULATOR 1.0 is online. About 38 hours ago is when it last restarted, judged by the uptime it reports. 143 of 168 hours, or 85% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is [RU] FANRust RAID SIMULATOR 1.0 located?
Its name points to Europe, though [RU] FANRust RAID SIMULATOR 1.0 publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 185.189.255.210:35100 as the address.
Wipe record
What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?
6 players on average was the busiest its recent wipes drew. On the latest wipe, 7 hours after the wipe, the crowd peaked.
What is the wipe schedule on [RU] FANRust RAID SIMULATOR 1.0?
There is no next wipe to predict on [RU] FANRust RAID SIMULATOR 1.0, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 15 hours ago.
Population
How does [RU] FANRust RAID SIMULATOR 1.0 rank against other Rust servers?
The last seven days of player hours place [RU] FANRust RAID SIMULATOR 1.0 at #15,115, among the top 68% of all ranked servers.
How busy is [RU] FANRust RAID SIMULATOR 1.0?
Against 200 slots, [RU] FANRust RAID SIMULATOR 1.0 records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 07:00 UTC, averaging 0 players.
Rules and settings
What are the rules and settings on [RU] FANRust RAID SIMULATOR 1.0?
No gather rate is stated in the name of [RU] FANRust RAID SIMULATOR 1.0. You may play in groups of up to 16 players. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does [RU] FANRust RAID SIMULATOR 1.0 run?
Seed 121315421, size 4,096: such is the procedural map [RU] FANRust RAID SIMULATOR 1.0 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.
How to join
How do I join [RU] FANRust RAID SIMULATOR 1.0?
Entering client.connect 185.189.255.210:35100 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://fanrust.ru.
The label explained
Server tags
What each tag this server publishes means.
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp200
ts16
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.