The server's own banner, as it publishes it
Exhibit no. 3,663Acc. 2026.3663
RedLine#1 -2X LOOT- -NO LIMIT-
Rust server, EU · in the archive since 13 September 2026
Online EU 185.189.255.167:35000 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep23:23 1 Oct18:40 · FW 16 Oct14:02 30 Oct14:02 5 Nov19:00 · FW 13 Nov14:02 27 Nov14:02 3 Dec19:00 · FW 11 Dec14:02
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:30 UTCAll times UTC.
The record of each wipe
-
Fri 16 Oct 202614:02 UTC12d ago
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 4
-
Thu 1 Oct 202618:40 UTC FW27d ago
- Peak
- 3
- Crowd
- halved by day 13
- Lasted
- 14.8 days
- Players before
- 0
-
Thu 17 Sep 202623:23 UTC41d ago
- Peak
- 5
- Crowd
- halved by day 8
- Lasted
- 13.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 14:02 UTC, in 1d 3h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 3hFri 30 Oct, 14:02 UTC
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 15d 3hFri 13 Nov, 14:02 UTC
- 29d 3hFri 27 Nov, 14:02 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 43d 3hFri 11 Dec, 14:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RedLine#1 -2X LOOT- -NO LIMIT- mean?
You can see the tags RedLine#1 -2X LOOT- -NO LIMIT- publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): Slot count: 300; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Its entry in the server browser sits under Europe; jp0 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RedLine#1 -2X LOOT- -NO LIMIT-?
These Rust Server History lists include RedLine#1 -2X LOOT- -NO LIMIT-: 2x Rust servers: the record, European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server record
Does RedLine#1 -2X LOOT- -NO LIMIT- run smoothly?
174 server fps on average over the last 48 hours, never below 143. Buildings, deployables and everything else in the world came to as many as 141,646 entities. The highest memory use was 4,197 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does RedLine#1 -2X LOOT- -NO LIMIT- run?
Rust network protocol 2635 and build 168909 is the build RedLine#1 -2X LOOT- -NO LIMIT- runs, on Windows. The protocol must match to join, and Steam handles that update.
Is RedLine#1 -2X LOOT- -NO LIMIT- online, and how reliable is it?
The live count shows RedLine#1 -2X LOOT- -NO LIMIT- online right now. Going by its reported uptime, it restarted about 5 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is RedLine#1 -2X LOOT- -NO LIMIT- located?
The EU tag is how RedLine#1 -2X LOOT- -NO LIMIT- lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 185.189.255.167:35000 as the address.
Wipe record
What does wipe day look like on RedLine#1 -2X LOOT- -NO LIMIT-?
At their busiest, its recent wipes drew an average of 4 players. On the latest wipe, 24 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 10.5 in those wipes where it didn't hold.
What is the wipe schedule on RedLine#1 -2X LOOT- -NO LIMIT-?
Its schedule cannot be confirmed from the record, too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes being on record, so the prediction follows its tag. Due on Friday 30 October at 14:02 UTC is its next wipe. Made 12 days 20 hours ago, the current world is what it runs now. A wipe every two weeks is published in its tags.
Player counts
How does RedLine#1 -2X LOOT- -NO LIMIT- rank against other Rust servers?
RedLine#1 -2X LOOT- -NO LIMIT- takes #1,363 in Europe on seven-day player hours, with #3,663 overall and a place in the top 16% of all ranked servers.
How busy is RedLine#1 -2X LOOT- -NO LIMIT-?
0 players are on RedLine#1 -2X LOOT- -NO LIMIT- at present, from 300 slots. Stored history gives a seven-day average of 1 players and a peak of 8. Stored history puts the busiest hour of the past 48 at 14:00 UTC, averaging 5 players.
Rules, map
What are the rules and settings on RedLine#1 -2X LOOT- -NO LIMIT-?
The name states a 2x gather rate for RedLine#1 -2X LOOT- -NO LIMIT-. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.
Which map does RedLine#1 -2X LOOT- -NO LIMIT- run?
Seed 1759884539, size 5,000: such is the procedural map RedLine#1 -2X LOOT- -NO LIMIT- runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join RedLine#1 -2X LOOT- -NO LIMIT-?
Enter client.connect 185.189.255.167:35000 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://redlineserver.gamestores.app is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8
Game
gmrust
mp300
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
EU
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.