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Exhibit no. 4,764Acc. 2026.4764

Aria Reach

Rust server · in the archive since 18 September 2026

Online 185.189.255.156:35000 checked 13m ago

biweekly wipes vanillamoddedoxidepve
To visit
Players now 0/ 200
0% full
7-day average0peak 3
Rank#4,764top 21%
Last wipe13d agoFri 16 Oct, 12:57 UTC · biweekly schedule
Next wipe14hFri 30 Oct, 12:57 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:00 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202612:57 UTC13d ago
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202618:09 UTC FW28d ago
    Peak
    13
    Crowd
    halved by day 5
    Lasted
    14.8 days
    Players before
    2
  3. Sat 19 Sep 202600:24 UTC40d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 14h. Its biweekly schedule tag · low confidence

13.8 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 14hFri 30 Oct, 12:57 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 14d 14hFri 13 Nov, 12:57 UTC
  4. 28d 14hFri 27 Nov, 12:57 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 42d 14hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs Aria Reach?

Aria Reach and 4 other servers we track share a rustaria.ru hostname, so the same operator most likely runs them.

What do the server tags on Aria Reach mean?

The game's server browser reads these tags published by Aria Reach: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): The server holds 200 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^p (PvE): The danger comes from the world, not other players; ^t (Tutorial on): Facepunch's tutorial is open to new players here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Aria Reach?

The Rust Server History lists that feature Aria Reach are: Rust tutorial servers: the record, Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server entry

Does Aria Reach run smoothly?

Across the last 48 hours it averaged 178 server fps; the low was 1. As many as 127,431 entities were in the world: buildings, deployables and the rest. Up to 5,296 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Aria Reach run?

The recorded build for Aria Reach is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Aria Reach online, and how reliable is it?

At this moment Aria Reach is online. About 17 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 18 September 2026 is when Rust Server History first saw it.

Where is Aria Reach located?

There is no region published by Aria Reach. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 185.189.255.156:35000.

Wipe record

What does wipe day look like on Aria Reach?

An average peak of 6 players was drawn by its recent wipes. On the latest wipe, 5 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Aria Reach?

The prediction follows its tag because the record holds too few of Aria Reach's wipes to confirm its schedule. Due on Friday 30 October at 12:57 UTC is its next wipe. 13 days 9 hours ago its current world was made. A wipe every two weeks is published in its tags.

Player record

How does Aria Reach rank against other Rust servers?

Over seven days of player hours, Aria Reach ranks #4,764, inside the top 21% of all ranked servers.

How busy is Aria Reach?

0 players are on Aria Reach at present, from 200 slots. The seven-day average stands at 0 players; the peak is 3. An average of 1 players at 16:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Aria Reach?

No gather rate is stated in the name of Aria Reach. No group may exceed 100 players. Recorded as pve, with this note: no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does Aria Reach run?

Seed 121315421, size 4,500: such is the procedural map Aria Reach runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Вайп был 13 д наза.

How to join

How do I join Aria Reach?

Entering client.connect 185.189.255.156:35000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players The server holds 200 slots.
ts100
Group limit Teams are capped at 100.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Gameplay

^p
PvE The danger comes from the world, not other players.
^t
Tutorial on Facepunch's tutorial is open to new players here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

^x
Unknown flag This flag has no entry in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.