The server's own banner, as it publishes it
Exhibit no. 3,438Acc. 2026.3438
NO MERCY | CLASSIC | NO LIMIT
Rust server, EU · in the archive since 18 September 2026
Offline EU 185.189.255.147:35100 checked 11h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
18 Sep Last seen 8 Oct12:02 17 Oct20:20 19 Oct02:09 22 Oct07:22 5 Nov19:00 · FW 19 Nov07:22 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 03:45 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202607:22 UTC7d ago
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 19 Oct 202602:09 UTC10d ago
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 3.2 days
- Players before
- 0
-
Sat 17 Oct 202620:20 UTC11d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Thu 8 Oct 202612:02 UTC21d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 20d 16hThu 19 Nov, 07:22 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on NO MERCY | CLASSIC | NO LIMIT mean?
These tags from NO MERCY | CLASSIC | NO LIMIT, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): 350 slots are set on this server; ts35 (Group limit): Teams are capped at 35; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include NO MERCY | CLASSIC | NO LIMIT?
The Rust Server History lists that feature NO MERCY | CLASSIC | NO LIMIT are: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The record
Does NO MERCY | CLASSIC | NO LIMIT run smoothly?
175 server fps on average over the last 48 hours, never below 126. As many as 104,536 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,321 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does NO MERCY | CLASSIC | NO LIMIT run?
On Windows, NO MERCY | CLASSIC | NO LIMIT runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is NO MERCY | CLASSIC | NO LIMIT online, and how reliable is it?
The record shows NO MERCY | CLASSIC | NO LIMIT offline at this moment, last seen 11 hours ago. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 18 September 2026 is when Rust Server History first saw it.
Where is NO MERCY | CLASSIC | NO LIMIT located?
The EU tag is how NO MERCY | CLASSIC | NO LIMIT lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 185.189.255.147:35100.
Wipe history
What does wipe day look like on NO MERCY | CLASSIC | NO LIMIT?
At their busiest, its recent wipes drew an average of 4 players. On the latest wipe, 7 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.
What is the wipe schedule on NO MERCY | CLASSIC | NO LIMIT?
The prediction follows its tag, as too few of NO MERCY | CLASSIC | NO LIMIT's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 7 days 7 hours ago. The tags list a wipe schedule of every two weeks.
Player counts
How does NO MERCY | CLASSIC | NO LIMIT rank against other Rust servers?
Seven days of player hours rank NO MERCY | CLASSIC | NO LIMIT at #3,438, in the top 15% of all ranked servers; within Europe it is #1,284.
How busy is NO MERCY | CLASSIC | NO LIMIT?
NO MERCY | CLASSIC | NO LIMIT is offline at present, having last been seen 11 hours ago. The seven-day average stands at 1 players; the peak is 5. Stored history puts the busiest hour of the past 48 at 17:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on NO MERCY | CLASSIC | NO LIMIT?
You will not find a gather rate in the name of NO MERCY | CLASSIC | NO LIMIT. The group limit is 35 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Which map does NO MERCY | CLASSIC | NO LIMIT run?
Seed 1813615169, size 4,200: such is the procedural map NO MERCY | CLASSIC | NO LIMIT runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join NO MERCY | CLASSIC | NO LIMIT?
Press F1 in Rust to open the console, then enter client.connect 185.189.255.147:35100 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://nomercyrust.ru is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z
Game
gmrust
mp350
ts35
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EU
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.