Open every day, at every hour Admission free 11,859 servers and 101,852 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,607Acc. 2026.7607

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]

Rust server · in the archive since 13 September 2026

Online 185.189.255.106:35000 checked 6m ago

moddedoxide
To visit
Players now 0/ 80
0% full
7-day average0peak 2
Rank#7,607top 34%
Last wipe22d agoWed 7 Oct, 16:04 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:55 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202615:41 UTC22d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202609:14 UTC22d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  3. Sat 3 Oct 202616:15 UTC26d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.7 days
    Players before
    0
  4. Fri 2 Oct 202611:36 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

020040060080021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] mean?

The game's server browser reads these tags published by [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]: gmvanilla (Game mode): This server runs vanilla survival; mp80 (Max players): 80 slots are set on this server; ts5 (Group limit): The team cap is 5; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

These Rust Server History lists include [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run smoothly?

Averaged over the last 48 hours: 394 server fps, with 307 the lowest. Buildings, deployables and everything else in the world came to as many as 62,216 entities. The highest memory use was 6,259 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run?

On Windows, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] online, and how reliable is it?

The live count shows [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] online right now. The uptime it reports puts the last restart at about 6 days 13 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] located?

Its name points to Europe, though [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 185.189.255.106:35000.

Wipe record

What does wipe day look like on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

An average peak of 2 players was drawn by its recent wipes. 15 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

No next wipe can be predicted: [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 22 days 3 hours ago its current world was made.

Player record

How does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] rank against other Rust servers?

Over seven days of player hours, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] ranks #7,607, inside the top 34% of all ranked servers.

How busy is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Against 80 slots, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] records 0 players right now. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 03:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

The name of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] carries no gather rate. No group may exceed 5 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run?

Generated by the game at size 2,500 with seed 1996107046, the map on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is procedural. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Joining the server

How do I join [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Entering client.connect 185.189.255.106:35000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://m.vk.com/public210065053.

The label explained

Server tags

What each tag this server publishes means.

Published as mp80,ptrak,$r?,v2635,gmvanilla,cs168909,ts5,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp80
Max players 80 slots are set on this server.
ts5
Group limit The team cap is 5.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.