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Exhibit no. 8,882Acc. 2026.8882

Local Custom Map Test

Rust server · in the archive since 21 October 2026

Offline 185.181.220.138:28015 checked 4h ago

To visit
Players now 1/ 4
25% full
7-day average1peak 2
Rank#8,882top 40%
Last wipe5h agoThu 29 Oct, 12:28 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 13:50 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202612:28 UTC5h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 28 Oct 202621:47 UTC20h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Tue 27 Oct 202620:08 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Wed 21 Oct 202619:03 UTC7d ago
    Peak
    2
    Crowd
    –
    Lasted
    6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.511.5220:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020020:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Local Custom Map Test mean?

These tags from Local Custom Map Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Custom Map Test?

The Rust Server History lists that feature Local Custom Map Test are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does Local Custom Map Test run smoothly?

146 server fps on average over the last 48 hours, never below 142. As many as 94,500 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,804 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Local Custom Map Test run?

Rust network protocol 2635 and build 168909 is the build Local Custom Map Test runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Local Custom Map Test online, and how reliable is it?

Offline now, Local Custom Map Test was last seen 4 hours ago. The uptime it reports puts the last restart at about 33 minutes ago. Of 168 hours in the last 7 full days, 3 were up: 2% of the time. 21 October 2026 is when Rust Server History first saw it.

Where is Local Custom Map Test located?

There is no region published by Local Custom Map Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 185.181.220.138:28015.

Wipe history

What does wipe day look like on Local Custom Map Test?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Local Custom Map Test?

There is no next wipe to predict on Local Custom Map Test, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 5 hours ago its current world was made.

Player record

How does Local Custom Map Test rank against other Rust servers?

The last seven days of player hours place Local Custom Map Test at #8,882, among the top 40% of all ranked servers.

How busy is Local Custom Map Test?

No current count exists for Local Custom Map Test; it was last seen 4 hours ago. A seven-day average of 1 players is recorded, with a peak of 2. The busiest hour of the last 48 was 22:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on Local Custom Map Test?

You will not find a gather rate in the name of Local Custom Map Test. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Local Custom Map Test run?

Seed 1337, size 4,000: such is the procedural map Local Custom Map Test runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Join record

How do I join Local Custom Map Test?

Enter client.connect 185.181.220.138:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.