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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,957Acc. 2026.16957

Devblog 301 LAN

Rust server · in the archive since 27 September 2026

Offline 185.16.213.70:28015 checked 31d ago

pve
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe35d agoWed 23 Sep, 09:30 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Devblog 301 LAN mean?

You can see the tags Devblog 301 LAN publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2602 (Protocol): Your game must run protocol 2602 to join; cs132924 (Build): Build number: 132924; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus4 (Region code): The region code recorded for this server is us4; ^p (PvE): Player combat is off: the world is the threat. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Devblog 301 LAN?

These Rust Server History lists include Devblog 301 LAN: Rust community servers and Rust PvE servers, on record. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Server record

Which version of Rust does Devblog 301 LAN run?

On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. The protocol must match to join, and Steam handles that update.

Is Devblog 301 LAN online, and how reliable is it?

Devblog 301 LAN was last seen 31 days 7 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 27 September 2026.

Where is Devblog 301 LAN located?

You will find no region published by Devblog 301 LAN, and its region code is us4. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 185.16.213.70:28015.

Wipe record

What is the wipe schedule on Devblog 301 LAN?

The record holds too few of Devblog 301 LAN's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 35 days 20 hours ago, the current world is what it runs now.

Population

How does Devblog 301 LAN rank against other Rust servers?

Over seven days of player hours, Devblog 301 LAN ranks #16,957, inside the top 71% of all ranked servers.

How busy is Devblog 301 LAN?

No current count exists for Devblog 301 LAN; it was last seen 31 days 7 hours ago.

Rules, map

What are the rules and settings on Devblog 301 LAN?

You will not find a gather rate in the name of Devblog 301 LAN. At 8 players, the group limit matches the game's default. pve is the game mode, fighting other players is excluded. Under Community in the server browser, this community server is listed. VAC from Valve is switched off.

Which map does Devblog 301 LAN run?

The game generates the map on Devblog 301 LAN, which is procedural.

How to join

How do I join Devblog 301 LAN?

Entering client.connect 185.16.213.70:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The default cap of 8 per team applies here.
v2602
Protocol Your game must run protocol 2602 to join.
cs132924
Build Build number: 132924.
ptrak
Networking The network layer is RakNet, the game's standard one.
$rus4
Region code The region code recorded for this server is us4.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.