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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 14,314Acc. 2026.14314

Test Development Server

Rust server · in the archive since 30 September 2026

Offline 184.4.38.100:28015 checked 28d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#14,314top 60%
Last wipe28d agoWed 30 Sep, 23:45 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Test Development Server mean?

These tags from Test Development Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166440 (Build): Build number: 166440; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Test Development Server?

The Rust Server History lists that feature Test Development Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Test Development Server run?

On Windows, Test Development Server runs Rust network protocol 2634 and build 166440. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Test Development Server online, and how reliable is it?

The record shows Test Development Server offline at this moment, last seen 28 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 30 September 2026 is when Rust Server History first saw it.

Where is Test Development Server located?

There is no region published by Test Development Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 184.4.38.100:28015.

Wipe history

What is the wipe schedule on Test Development Server?

The rhythm of Test Development Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 28 days 11 hours ago, the current world is what it runs now.

Population

How does Test Development Server rank against other Rust servers?

Player hours over the last seven days put Test Development Server at #14,314: a place in the top 60% of all ranked servers.

How busy is Test Development Server?

Test Development Server is offline at present, having last been seen 28 days 11 hours ago.

Rules and settings

What are the rules and settings on Test Development Server?

The name of Test Development Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Test Development Server run?

The game generates the map on Test Development Server, which is procedural.

How to join

How do I join Test Development Server?

Enter client.connect 184.4.38.100:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166440
Build Build number: 166440.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.