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Exhibit no. 5,652Acc. 2026.5652

ith2112

Rust server · in the archive since 25 September 2026

Offline 184.146.203.141:28015 checked 10h ago

To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#5,652top 25%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202604:33 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Tue 27 Oct 202606:20 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Tue 27 Oct 202603:25 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Mon 26 Oct 202610:31 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Mon 26 Oct 202604:40 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Sun 25 Oct 202610:56 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Thu 22 Oct 202601:26 UTC7d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.4 days
    Players before
    1
  8. Sat 10 Oct 202622:03 UTC18d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Sat 10 Oct 202621:48 UTC18d ago
    Peak
    1
    Crowd
    held half
    Lasted
    11.2 days
    Players before
    1
  10. Sat 10 Oct 202610:47 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
Open the archive box: 4 earlier resets
  1. Wed 7 Oct 202617:30 UTC22d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.7 days
    Players before
    0
  2. Fri 2 Oct 202603:14 UTC27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.6 days
    Players before
    0
  3. Wed 30 Sep 202608:12 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  4. Sat 26 Sep 202601:59 UTC33d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.3 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75104:0007:0011:0004:0007:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ith2112 mean?

These tags from ith2112, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ith2112?

The Rust Server History lists that feature ith2112 are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does ith2112 run?

On Windows, ith2112 runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is ith2112 online, and how reliable is it?

ith2112 was last seen 10 hours ago and is offline right now. 30 of 168 hours, or 18% of the time, over the last 7 full days. First seen by Rust Server History on 25 September 2026.

Where is ith2112 located?

There is no region published by ith2112. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 184.146.203.141:28015.

Wipe log

What is the wipe schedule on ith2112?

A new world is made every few hours on ith2112, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does ith2112 rank against other Rust servers?

The last seven days of player hours place ith2112 at #5,652, among the top 25% of all ranked servers.

How busy is ith2112?

ith2112 is offline at present, having last been seen 10 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 05:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on ith2112?

The name of ith2112 carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does ith2112 run?

A procedural map is what ith2112 runs; the game generates it.

Joining the server

How do I join ith2112?

Press F1 in Rust to open the console, then enter client.connect 184.146.203.141:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.