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Exhibit no. 15,114Acc. 2026.15114

Darkstorm PVE | no decay

Rust server · in the archive since 17 September 2026

Offline 184.14.99.153:28015 checked 12d ago

oxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,114top 70%
Last wipe25d agoSat 3 Oct, 03:53 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 16 Oct 2026, 09:10 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202603:53 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Darkstorm PVE | no decay mean?

These tags from Darkstorm PVE | no decay, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod). At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Darkstorm PVE | no decay?

These Rust Server History lists include Darkstorm PVE | no decay: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Darkstorm PVE | no decay run?

The recorded build for Darkstorm PVE | no decay is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Darkstorm PVE | no decay online, and how reliable is it?

Darkstorm PVE | no decay was last seen 12 days 13 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 17 September 2026.

Where is Darkstorm PVE | no decay located?

You will find no region published by Darkstorm PVE | no decay. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 184.14.99.153:28015 as the address.

Wipe record

What does wipe day look like on Darkstorm PVE | no decay?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Darkstorm PVE | no decay?

The record holds too few of Darkstorm PVE | no decay's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 19 hours ago its current world was made.

Player record

How does Darkstorm PVE | no decay rank against other Rust servers?

Over seven days of player hours, Darkstorm PVE | no decay ranks #15,114, inside the top 70% of all ranked servers.

How busy is Darkstorm PVE | no decay?

Darkstorm PVE | no decay is offline at present, having last been seen 12 days 13 hours ago.

Rules and settings

What are the rules and settings on Darkstorm PVE | no decay?

The name of Darkstorm PVE | no decay carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Darkstorm PVE | no decay run?

A procedural map of size 4,750 with seed 731245 is what Darkstorm PVE | no decay runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Darkstorm PVE | no decay?

Press F1 in Rust to open the console, then enter client.connect 184.14.99.153:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.