The server's own banner, as it publishes it
Exhibit no. 7,371Acc. 2026.7371
Staging PVE Australia (Carbon)
Rust server, OC · in the archive since 13 September 2026
Online OC 180.150.91.79:26010 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 4 Oct12:58 10 Oct06:06 29 Oct10:00 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:45 UTCAll times UTC.
The record of each wipe
-
Thu 29 Oct 202610:00 UTC5h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 10 Oct 202606:06 UTC19d ago
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 4 Oct 202612:58 UTC25d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 69% in OC, and #409 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Staging PVE Australia (Carbon) mean?
The game's server browser reads these tags published by Staging PVE Australia (Carbon): gmsoftcore (Game mode): The ruleset is softcore, an easier one; mp40 (Max players): Slot count: 40; ts4 (Group limit): Teams are capped at 4; v2636 (Protocol): To join, your game has to be on protocol 2636; cs169649 (Build): Build number: 169649; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; OC (Oceania): The server browser lists it under Oceania. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Staging PVE Australia (Carbon)?
The Rust Server History lists that feature Staging PVE Australia (Carbon) are: Oceania Rust servers on record, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
The record
Does Staging PVE Australia (Carbon) run smoothly?
Across the last 48 hours it averaged 181 server fps; the low was 127. As many as 118,000 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,466 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Staging PVE Australia (Carbon) run?
The recorded build for Staging PVE Australia (Carbon) is Rust network protocol 2636 and build 169649 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Staging PVE Australia (Carbon) online, and how reliable is it?
At this moment Staging PVE Australia (Carbon) is online. Going by its reported uptime, it restarted about 1 hours ago. It was up for 149 of 168 hours in the last 7 full days, 89% of the time. First seen by Rust Server History on 13 September 2026.
Where is Staging PVE Australia (Carbon) located?
The OC tag is how Staging PVE Australia (Carbon) lists itself in Oceania. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 180.150.91.79:26010 as the address.
Wipe history
What does wipe day look like on Staging PVE Australia (Carbon)?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 38 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.
What is the wipe schedule on Staging PVE Australia (Carbon)?
Staging PVE Australia (Carbon) wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 5 hours ago. Its tags carry a monthly wipe schedule.
Population
How does Staging PVE Australia (Carbon) rank against other Rust servers?
Staging PVE Australia (Carbon) takes #148 in Oceania on seven-day player hours, with #7,371 overall and a place in the top 33% of all ranked servers. Ranked against other quad servers, it stands at #409.
How busy is Staging PVE Australia (Carbon)?
Against 40 slots, Staging PVE Australia (Carbon) records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2. The busiest hour of the last 48 was 17:00 UTC, averaging 1 players.
Rules, map
What are the rules and settings on Staging PVE Australia (Carbon)?
No gather rate is stated in the name of Staging PVE Australia (Carbon). A group may hold 4 players at most (quad). Under game mode, the entry reads softcore, Facepunch's gentler mode, where you retain some loot. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does Staging PVE Australia (Carbon) run?
Seed 354320, size 4,500: such is the procedural map Staging PVE Australia (Carbon) runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join Staging PVE Australia (Carbon)?
Press F1 in Rust to open the console, then enter client.connect 180.150.91.79:26010 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/t3CSMukWdC is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptsw,$r?,v2636,^z,^y,^m,OC,^p,gmsoftcore,cs169649,ts4
Game
gmsoftcore
mp40
ts4
v2636
cs169649
ptsw
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.