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Exhibit no. 15,327Acc. 2026.15327

[AU] OzRust.com Development

Rust server, OC · in the archive since 4 October 2026

Offline OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve
To visit
Players now 0/ 150
0% full
7-day average0peak –
Rank#15,327top 69% · #176 in OC
Last wipe13d agoThu 15 Oct, 22:50 UTC · biweekly schedule
Next wipe5hThu 29 Oct, 22:50 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 06:40 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202622:50 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 5h. Its biweekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 5hThu 29 Oct, 22:50 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 14d 5hThu 12 Nov, 22:50 UTC
  4. 28d 5hThu 26 Nov, 22:50 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 42d 5hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [AU] OzRust.com Development mean?

You can see the tags [AU] OzRust.com Development publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp150 (Max players): 150 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): Its entry in the server browser sits under Oceania. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [AU] OzRust.com Development?

The Rust Server History lists that feature [AU] OzRust.com Development are: Oceania Rust servers on record, Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does [AU] OzRust.com Development run?

The recorded build for [AU] OzRust.com Development is Rust network protocol 2634 and build 167781 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [AU] OzRust.com Development online, and how reliable is it?

Offline now, [AU] OzRust.com Development was last seen 6 days 11 hours ago. It was up for 31 of 168 hours in the last 7 full days, 18% of the time. The first sighting by Rust Server History was on 4 October 2026.

Where is [AU] OzRust.com Development located?

With its OC tag, [AU] OzRust.com Development lists itself in Oceania. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 180.150.25.250:28014.

Wipe log

What does wipe day look like on [AU] OzRust.com Development?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on [AU] OzRust.com Development?

The prediction follows its tag, as too few of [AU] OzRust.com Development's wipes are on record to confirm its schedule. On Thursday 29 October at 22:50 UTC its next wipe is due. The world it runs now dates from 13 days 18 hours ago. The tags list a wipe schedule of every two weeks.

Player counts

How does [AU] OzRust.com Development rank against other Rust servers?

Seven days of player hours rank [AU] OzRust.com Development at #15,327, in the top 69% of all ranked servers; within Oceania it is #176.

How busy is [AU] OzRust.com Development?

The last sighting of [AU] OzRust.com Development in the live count was 6 days 11 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on [AU] OzRust.com Development?

No gather rate is stated in the name of [AU] OzRust.com Development. No group may exceed 8 players, the default set by the game. Recorded as pve, with this note: no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does [AU] OzRust.com Development run?

A procedural map is what [AU] OzRust.com Development runs; the game generates it.

Join record

How do I join [AU] OzRust.com Development?

Enter client.connect 180.150.25.250:28014 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp150
Max players 150 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania Its entry in the server browser sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.