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The server's own banner, as it publishes it

Exhibit no. 15,266Acc. 2026.15266

Testing DO NOT ENTER

Rust server, SA · in the archive since 18 October 2026

Offline SA 179.37.82.15:29015 checked 10d ago

monthly wipes vanillamoddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,266top 69% · #204 in SA
Last wipe11d agoSun 18 Oct, 04:18 UTC · monthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 19 Oct 2026, 00:00 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202604:18 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Testing DO NOT ENTER mean?

You can see the tags Testing DO NOT ENTER publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; SA (South America): The server browser lists it under South America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Testing DO NOT ENTER?

The Rust Server History lists that feature Testing DO NOT ENTER are: Modded Rust servers: the record. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does Testing DO NOT ENTER run?

Rust network protocol 2634 and build 167781 is the build Testing DO NOT ENTER runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Testing DO NOT ENTER online, and how reliable is it?

Offline now, Testing DO NOT ENTER was last seen 10 days 15 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 October 2026.

Where is Testing DO NOT ENTER located?

The SA tag is how Testing DO NOT ENTER lists itself in South America. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 179.37.82.15:29015.

Wipe history

What does wipe day look like on Testing DO NOT ENTER?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Testing DO NOT ENTER?

Testing DO NOT ENTER wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 11 days 11 hours ago. A monthly wipe schedule is published in its tags.

Player counts

How does Testing DO NOT ENTER rank against other Rust servers?

Testing DO NOT ENTER takes #204 in South America on seven-day player hours, with #15,266 overall and a place in the top 69% of all ranked servers.

How busy is Testing DO NOT ENTER?

No current count exists for Testing DO NOT ENTER; it was last seen 10 days 15 hours ago.

Map and rules

What are the rules and settings on Testing DO NOT ENTER?

The name of Testing DO NOT ENTER carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does Testing DO NOT ENTER run?

Seed 1337, size 4,096: such is the procedural map Testing DO NOT ENTER runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Testing DO NOT ENTER?

Enter client.connect 179.37.82.15:29015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/AFCK2MPMCB is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

SA
South America The server browser lists it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.