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Exhibit no. 14,002Acc. 2026.14002
Testing DO NOT ENTER
Rust server, SA · in the archive since 21 September 2026
Offline SA 179.37.47.85:29015 checked 37d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Testing DO NOT ENTER mean?
These tags from Testing DO NOT ENTER, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; SA (South America): Its entry in the server browser sits under South America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Testing DO NOT ENTER?
These Rust Server History lists include Testing DO NOT ENTER: Modded Rust servers: the record. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The record
Which version of Rust does Testing DO NOT ENTER run?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2633 and build 164530. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Testing DO NOT ENTER online, and how reliable is it?
The record shows Testing DO NOT ENTER offline at this moment, last seen 37 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 21 September 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER lists itself in South America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 179.37.47.85:29015.
Wipe log
What is the wipe schedule on Testing DO NOT ENTER?
The next wipe on Testing DO NOT ENTER is an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 37 days 11 hours ago its current world was made. The tags list a monthly wipe schedule.
Player counts
How does Testing DO NOT ENTER rank against other Rust servers?
Testing DO NOT ENTER ranks #14,002 on seven-day player hours: top 61% overall and #208 in South America.
How busy is Testing DO NOT ENTER?
Testing DO NOT ENTER is offline at present, having last been seen 37 days 9 hours ago.
Rules, map
What are the rules and settings on Testing DO NOT ENTER?
No gather rate is stated in the name of Testing DO NOT ENTER. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does Testing DO NOT ENTER run?
Generated by the game, the map on Testing DO NOT ENTER is procedural.
How to join
How do I join Testing DO NOT ENTER?
Entering client.connect 179.37.47.85:29015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.