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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,338Acc. 2026.15338

Local Debug (no EAC)

Rust server · in the archive since 26 September 2026

Offline 178.90.175.122:28015 checked 2d ago

To visit
Players now 0/ 8
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe53d agoSun 6 Sep, 05:24 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep3 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Local Debug (no EAC) mean?

These tags from Local Debug (no EAC), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): This server runs game build 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local Debug (no EAC)?

The Rust Server History lists that feature Local Debug (no EAC) are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Local Debug (no EAC) run?

The recorded build for Local Debug (no EAC) is Rust network protocol 2633 and build 163207 on Windows. The protocol must match to join, and Steam handles that update.

Is Local Debug (no EAC) online, and how reliable is it?

Local Debug (no EAC) was last seen 2 days 20 hours ago and is offline right now. Of 168 hours in the last 7 full days, 6 were up: 4% of the time. 26 September 2026 is when Rust Server History first saw it.

Where is Local Debug (no EAC) located?

You will find no region published by Local Debug (no EAC). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 178.90.175.122:28015.

Wipe history

What is the wipe schedule on Local Debug (no EAC)?

Its rhythm is not yet clear: too few of Local Debug (no EAC)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 53 days 2 hours ago its current world was made.

Player record

How does Local Debug (no EAC) rank against other Rust servers?

The last seven days of player hours place Local Debug (no EAC) at #15,338, among the top 69% of all ranked servers.

How busy is Local Debug (no EAC)?

The last sighting of Local Debug (no EAC) in the live count was 2 days 20 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Local Debug (no EAC)?

The name of Local Debug (no EAC) carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does Local Debug (no EAC) run?

A procedural map is what Local Debug (no EAC) runs; the game generates it.

Join record

How do I join Local Debug (no EAC)?

Press F1 in Rust to open the console, then enter client.connect 178.90.175.122:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp8
Max players The server holds 8 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs163207
Build This server runs game build 163207.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.