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Exhibit no. 4,858Acc. 2026.4858
Brutal PvE II
Rust server, EU · in the archive since 21 September 2026
Offline EU 178.63.43.239:7003 checked 17h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
21 Sep Last seen 1 Oct17:59 · FW 15 Oct17:58 29 Oct17:58 5 Nov19:00 · FW 12 Nov17:58 26 Nov17:58 3 Dec19:00 · FW 10 Dec17:58
a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 04:10 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202617:58 UTC12d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202617:59 UTC FW26d ago
- Peak
- 3
- Crowd
- halved by day 9
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:58 UTC, in 1d 20h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 20hThu 29 Oct, 17:58 UTC
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 15d 20hThu 12 Nov, 17:58 UTC
- 29d 20hThu 26 Nov, 17:58 UTC
- 36d 21hThu 3 Dec, 19:00 UTCFW
- 43d 20hThu 10 Dec, 17:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Brutal PvE II mean?
The game's server browser reads these tags published by Brutal PvE II: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; ^q (Premium): The server admits only players holding Rust's premium status; EU (Europe): Its entry in the server browser sits under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Brutal PvE II?
The Rust Server History lists that feature Brutal PvE II are: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The record
Does Brutal PvE II run smoothly?
Averaged over the last 48 hours: 109 server fps, with 84 the lowest. As many as 133,843 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,649 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Brutal PvE II run?
Rust network protocol 2635 and build 168909 is the build Brutal PvE II runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Brutal PvE II online, and how reliable is it?
Brutal PvE II was last seen 17 hours ago and is offline right now. The uptime it reports puts the last restart at about 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 21 September 2026.
Where is Brutal PvE II located?
The EU tag is how Brutal PvE II lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 178.63.43.239:7003 as the address.
Wipe log
What does wipe day look like on Brutal PvE II?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 9 the crowd fell to below half when it did not hold.
What is the wipe schedule on Brutal PvE II?
The prediction follows its tag, as too few of Brutal PvE II's wipes are on record to confirm its schedule. Due on Thursday 29 October at 17:58 UTC is its next wipe. Made 12 days 3 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.
Player record
How does Brutal PvE II rank against other Rust servers?
Seven days of player hours rank Brutal PvE II at #4,858, in the top 22% of all ranked servers; within Europe it is #1,675.
How busy is Brutal PvE II?
The last sighting of Brutal PvE II in the live count was 17 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 3. The busiest hour of the last 48 was 22:00 UTC, averaging 2 players.
Map and rules
What are the rules and settings on Brutal PvE II?
No gather rate is stated in the name of Brutal PvE II. At 8 players, the group limit matches the game's default. pve is the game mode, player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The server admits only players holding Rust's premium status. VAC from Valve is switched on.
Which map does Brutal PvE II run?
A procedural map of size 4,500 with seed 15102026 is what Brutal PvE II runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join Brutal PvE II?
Press F1 in Rust to open the console, then enter client.connect 178.63.43.239:7003 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. The server admits only players holding Rust's premium status.
The label explained
Server tags
What each tag this server publishes means.
Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
^q
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.