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Exhibit no. 13,326Acc. 2026.13326

Back Soon

Rust server · in the archive since 16 September 2026

Offline 178.230.142.210:28015 checked 40d ago

moddedoxidepve
To visit
Players now 1/ 500
0% full
7-day average0peak –
Rank#13,326no region published
Last wipe41d agoFri 18 Sep, 22:52 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 19 Sep 2026, 02:42 UTCAll times UTC.

The record of each wipe

  1. Fri 18 Sep 202622:52 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 18 Sep 202615:55 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  3. Thu 17 Sep 202620:49 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 18 SepFri 18 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Back Soon mean?

The game's server browser reads these tags published by Back Soon: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Back Soon?

These Rust Server History lists include Back Soon: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Back Soon run?

Rust network protocol 2633 and build 164530 is the build Back Soon runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Back Soon online, and how reliable is it?

The record shows Back Soon offline at this moment, last seen 40 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 16 September 2026.

Where is Back Soon located?

No region is published by Back Soon. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 178.230.142.210:28015.

Wipe record

What does wipe day look like on Back Soon?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Back Soon?

There is no next wipe to predict on Back Soon, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 41 days 1 hours ago.

Player counts

How does Back Soon rank against other Rust servers?

Over seven days of player hours, Back Soon ranks #13,326, inside the top – of all ranked servers.

How busy is Back Soon?

Back Soon is offline at present, having last been seen 40 days 21 hours ago.

Rules, map

What are the rules and settings on Back Soon?

You will not find a gather rate in the name of Back Soon. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

How to join

How do I join Back Soon?

Entering client.connect 178.230.142.210:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players Slot count: 500.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.