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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,409Acc. 2026.15409

Squad 67

Rust server · in the archive since 25 October 2026

Offline 178.140.185.87:28082 checked 2d ago

To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,409top 69%
Last wipe2d agoSun 25 Oct, 22:44 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Squad 67 mean?

These tags from Squad 67, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Squad 67?

The Rust Server History lists that feature Squad 67 are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does Squad 67 run?

Rust network protocol 2635 and build 168909 is the build Squad 67 runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Squad 67 online, and how reliable is it?

The record shows Squad 67 offline at this moment, last seen 2 days 1 hours ago. 0 of 48 hours, or 0% of the time, over the last 2 full days. The first sighting by Rust Server History was on 25 October 2026.

Where is Squad 67 located?

You will find no region published by Squad 67. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 178.140.185.87:28082.

Wipe log

What is the wipe schedule on Squad 67?

The rhythm of Squad 67 cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 2 days 1 hours ago, the current world is what it runs now.

Player counts

How does Squad 67 rank against other Rust servers?

The last seven days of player hours place Squad 67 at #15,409, among the top 69% of all ranked servers.

How busy is Squad 67?

The last sighting of Squad 67 in the live count was 2 days 1 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Squad 67?

You will not find a gather rate in the name of Squad 67. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does Squad 67 run?

The game generates the map on Squad 67, which is procedural.

Join record

How do I join Squad 67?

Press F1 in Rust to open the console, then enter client.connect 178.140.185.87:28082 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.