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Exhibit no. 10,498Acc. 2026.10498

WindowsGSM - Server #1

Rust server · in the archive since 26 October 2026

Offline 177.155.203.68:28015 checked 2d ago

To visit
Players now 1/ 50
2% full
7-day average1peak 1
Rank#10,498top 47%
Last wipe2d agoMon 26 Oct, 15:47 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on WindowsGSM - Server #1 mean?

The game's server browser reads these tags published by WindowsGSM - Server #1: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include WindowsGSM - Server #1?

The Rust Server History lists that feature WindowsGSM - Server #1 are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does WindowsGSM - Server #1 run?

The recorded build for WindowsGSM - Server #1 is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is WindowsGSM - Server #1 online, and how reliable is it?

The record shows WindowsGSM - Server #1 offline at this moment, last seen 2 days 13 hours ago. Of 48 hours in the last 2 full days, 0 were up: 0% of the time. 26 October 2026 is when Rust Server History first saw it.

Where is WindowsGSM - Server #1 located?

No region is published by WindowsGSM - Server #1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 177.155.203.68:28015.

Wipe record

What is the wipe schedule on WindowsGSM - Server #1?

The rhythm of WindowsGSM - Server #1 cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 15 hours ago its current world was made.

Population

How does WindowsGSM - Server #1 rank against other Rust servers?

Player hours over the last seven days put WindowsGSM - Server #1 at #10,498: a place in the top 47% of all ranked servers.

How busy is WindowsGSM - Server #1?

No current count exists for WindowsGSM - Server #1; it was last seen 2 days 13 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules, map

What are the rules and settings on WindowsGSM - Server #1?

The name of WindowsGSM - Server #1 carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does WindowsGSM - Server #1 run?

The game generates the map on WindowsGSM - Server #1, which is procedural.

Joining the server

How do I join WindowsGSM - Server #1?

Entering client.connect 177.155.203.68:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.