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Exhibit no. 16,019Acc. 2026.16019

Rust Staging (Pterodactyl WSL)

Rust server · in the archive since 28 September 2026

Offline 176.61.162.189:28015 checked 28d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,019top 69%
Last wipe28d agoThu 1 Oct, 20:25 UTC · no schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 1 Oct 2026, 21:14 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202620:14 UTC FW28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Staging (Pterodactyl WSL) mean?

The game's server browser reads these tags published by Rust Staging (Pterodactyl WSL): gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Staging (Pterodactyl WSL)?

The Rust Server History lists that feature Rust Staging (Pterodactyl WSL) are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Rust Staging (Pterodactyl WSL) run?

The recorded build for Rust Staging (Pterodactyl WSL) is Rust network protocol 2634 and build 166493 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Rust Staging (Pterodactyl WSL) online, and how reliable is it?

Offline now, Rust Staging (Pterodactyl WSL) was last seen 28 days ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 28 September 2026 is when Rust Server History first saw it.

Where is Rust Staging (Pterodactyl WSL) located?

No region is published by Rust Staging (Pterodactyl WSL). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 176.61.162.189:28015.

Wipe log

What does wipe day look like on Rust Staging (Pterodactyl WSL)?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Rust Staging (Pterodactyl WSL)?

Once a month Rust Staging (Pterodactyl WSL) wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 28 days 1 hours ago, the current world is what it runs now.

Population

How does Rust Staging (Pterodactyl WSL) rank against other Rust servers?

Player hours over the last seven days put Rust Staging (Pterodactyl WSL) at #16,019: a place in the top 69% of all ranked servers.

How busy is Rust Staging (Pterodactyl WSL)?

The last sighting of Rust Staging (Pterodactyl WSL) in the live count was 28 days ago; it is offline now.

Rules and settings

What are the rules and settings on Rust Staging (Pterodactyl WSL)?

The name of Rust Staging (Pterodactyl WSL) carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does Rust Staging (Pterodactyl WSL) run?

The game generates the map on Rust Staging (Pterodactyl WSL), which is procedural.

Join record

How do I join Rust Staging (Pterodactyl WSL)?

Entering client.connect 176.61.162.189:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166493
Build The game build is 166493.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.