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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,077Acc. 2026.13077

Test

Rust server · in the archive since 12 October 2026

Offline 176.6.65.204:28015 checked 14d ago

To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,077top 61%
Last wipe16d agoMon 12 Oct, 13:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Test mean?

These tags from Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Test?

These Rust Server History lists include Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Test run?

The recorded build for Test is Rust network protocol 2634 and build 167584 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Test online, and how reliable is it?

Offline now, Test was last seen 14 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 12 October 2026.

Where is Test located?

There is no region published by Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 176.6.65.204:28015 as the address.

Wipe history

What is the wipe schedule on Test?

Its rhythm is not yet clear: too few of Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 16 days 7 hours ago, the current world is what it runs now.

Player record

How does Test rank against other Rust servers?

Over seven days of player hours, Test ranks #13,077, inside the top 61% of all ranked servers.

How busy is Test?

The last sighting of Test in the live count was 14 days 22 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Test?

You will not find a gather rate in the name of Test. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Test run?

A procedural map is what Test runs; the game generates it.

Joining the server

How do I join Test?

Press F1 in Rust to open the console, then enter client.connect 176.6.65.204:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.