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Exhibit no. 15,270Acc. 2026.15270
Rust Devblog 227
Rust server · in the archive since 15 October 2026
Online 176.215.184.231:28015 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
15 Oct Now 15 Oct15:53
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 04:45 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202615:53 UTC14d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Rust Devblog 227 mean?
These tags from Rust Devblog 227, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; v2219 (Protocol): The server runs game protocol 2219; matching it is required to join; ptrak (Networking): The network layer is RakNet, the game's standard one; h21aa53ea (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Rust Devblog 227?
These Rust Server History lists include Rust Devblog 227: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Server entry
Which version of Rust does Rust Devblog 227 run?
Rust network protocol 2219 is the build Rust Devblog 227 runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Rust Devblog 227 online, and how reliable is it?
The live count shows Rust Devblog 227 online right now. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 15 October 2026.
Where is Rust Devblog 227 located?
There is no region published by Rust Devblog 227. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 176.215.184.231:28015 as the address.
Wipe log
What does wipe day look like on Rust Devblog 227?
At their busiest, its recent wipes drew an average of 2 players. At 5 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on Rust Devblog 227?
The record holds too few of Rust Devblog 227's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 14 days 13 hours ago, the current world is what it runs now.
Population
How does Rust Devblog 227 rank against other Rust servers?
Over seven days of player hours, Rust Devblog 227 ranks #15,270, inside the top 69% of all ranked servers.
How busy is Rust Devblog 227?
Against 100 slots, Rust Devblog 227 records 0 players right now. Stored history gives a seven-day average of 0 players.
Rules and settings
What are the rules and settings on Rust Devblog 227?
No gather rate is stated in the name of Rust Devblog 227. No group limit is recorded. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.
Which map does Rust Devblog 227 run?
The game generates the map on Rust Devblog 227, which is procedural.
Joining the server
How do I join Rust Devblog 227?
Enter client.connect 176.215.184.231:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust
Game
gmrust
mp100
v2219
ptrak
Other
h21aa53ea
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.