Open every day, at every hour Admission free 11,777 servers and 67,749 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 13,587Acc. 2026.13587

MyServer (TEST)

Rust server · in the archive since 16 October 2026

Offline 176.15.141.216:28015 checked 13d ago

moddedoxidepve
To visit
Players now 1/ 100
1% full
7-day average0peak –
Rank#13,587top 63%
Last wipe27d agoThu 1 Oct, 17:48 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 16 Oct 2026, 11:40 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202609:43 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on MyServer (TEST) mean?

You can see the tags MyServer (TEST) publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): A team may hold no more than 10; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include MyServer (TEST)?

The Rust Server History lists that feature MyServer (TEST) are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does MyServer (TEST) run?

Rust network protocol 2634 and build 167781 is the build MyServer (TEST) runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is MyServer (TEST) online, and how reliable is it?

The record shows MyServer (TEST) offline at this moment, last seen 13 days 1 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 16 October 2026 is when Rust Server History first saw it.

Where is MyServer (TEST) located?

There is no region published by MyServer (TEST). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 176.15.141.216:28015.

Wipe history

What does wipe day look like on MyServer (TEST)?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on MyServer (TEST)?

The rhythm of MyServer (TEST) cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 18 hours ago.

Player counts

How does MyServer (TEST) rank against other Rust servers?

Over seven days of player hours, MyServer (TEST) ranks #13,587, inside the top 63% of all ranked servers.

How busy is MyServer (TEST)?

No current count exists for MyServer (TEST); it was last seen 13 days 1 hours ago.

Rules, map

What are the rules and settings on MyServer (TEST)?

You will not find a gather rate in the name of MyServer (TEST). The group limit is 10 players. Recorded as pve, with this note: fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

How to join

How do I join MyServer (TEST)?

Press F1 in Rust to open the console, then enter client.connect 176.15.141.216:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts10,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players The server holds 100 slots.
ts10
Group limit A team may hold no more than 10.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.