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Exhibit no. 14,945Acc. 2026.14945

Scavenger Isle - Local Dev

Rust server · in the archive since 15 September 2026

Offline 174.114.223.30:28025 checked 23d ago

moddedcarbonpve
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#14,945top 67%
Last wipe28d agoThu 1 Oct, 20:50 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 02:20 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202620:50 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202615:27 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  3. Mon 28 Sep 202608:54 UTC31d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    1
  4. Sun 27 Sep 202622:21 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Sat 26 Sep 202602:13 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  6. Thu 17 Sep 202623:16 UTC42d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Scavenger Isle - Local Dev mean?

These tags from Scavenger Isle - Local Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166822 (Build): Build number: 166822; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Scavenger Isle - Local Dev?

These Rust Server History lists include Scavenger Isle - Local Dev: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Scavenger Isle - Local Dev run?

On Windows, Scavenger Isle - Local Dev runs Rust network protocol 2634 and build 166822. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Scavenger Isle - Local Dev online, and how reliable is it?

Scavenger Isle - Local Dev was last seen 23 days 22 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 15 September 2026.

Where is Scavenger Isle - Local Dev located?

There is no region published by Scavenger Isle - Local Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 174.114.223.30:28025.

Wipe log

What does wipe day look like on Scavenger Isle - Local Dev?

1 players on average was the busiest its recent wipes drew. At 21 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on Scavenger Isle - Local Dev?

No next wipe can be predicted: Scavenger Isle - Local Dev wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 28 days 4 hours ago its current world was made.

Population

How does Scavenger Isle - Local Dev rank against other Rust servers?

Player hours over the last seven days put Scavenger Isle - Local Dev at #14,945: a place in the top 67% of all ranked servers.

How busy is Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev is offline at present, having last been seen 23 days 22 hours ago.

Map and rules

What are the rules and settings on Scavenger Isle - Local Dev?

The name of Scavenger Isle - Local Dev carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does Scavenger Isle - Local Dev run?

The game generates the map on Scavenger Isle - Local Dev, which is procedural.

How to join

How do I join Scavenger Isle - Local Dev?

Enter client.connect 174.114.223.30:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166822
Build Build number: 166822.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.