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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,414Acc. 2026.7414

Always Small Maps 2x less decay

Rust server · in the archive since 18 September 2026

Online 173.90.239.20:28015 checked 11m ago

2x moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 2
Rank#7,414top 34%
Last wipe25d agoThu 1 Oct, 21:14 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:30 UTCAll times UTC.

The record of each wipe

  1. Sat 10 Oct 202601:38 UTC17d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202621:14 UTC FW25d ago
    Peak
    2
    Crowd
    held half
    Lasted
    8.2 days
    Players before
    0
  3. Fri 25 Sep 202623:39 UTC31d ago
    Peak
    3
    Crowd
    halved by day 2
    Lasted
    5.9 days
    Players before
    1
  4. Fri 25 Sep 202616:11 UTC31d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  5. Thu 24 Sep 202616:44 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Thu 24 Sep 202608:50 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Sat 19 Sep 202622:11 UTC37d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Always Small Maps 2x less decay mean?

The game's server browser reads these tags published by Always Small Maps 2x less decay: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Always Small Maps 2x less decay?

The Rust Server History lists that feature Always Small Maps 2x less decay are: 2x Rust servers: the record and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

The record

Does Always Small Maps 2x less decay run smoothly?

Averaged over the last 48 hours: 238 server fps, with 230 the lowest. Buildings, deployables and everything else in the world came to as many as 46,136 entities. The highest memory use was 2,493 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Always Small Maps 2x less decay run?

On Windows, Always Small Maps 2x less decay runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Always Small Maps 2x less decay online, and how reliable is it?

Always Small Maps 2x less decay is listed as online now. The uptime it reports puts the last restart at about 45 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 18 September 2026.

Where is Always Small Maps 2x less decay located?

There is no region published by Always Small Maps 2x less decay. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 173.90.239.20:28015.

Wipe log

What does wipe day look like on Always Small Maps 2x less decay?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 14 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Always Small Maps 2x less decay?

No next wipe can be predicted: Always Small Maps 2x less decay wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 25 days 18 hours ago its current world was made.

Player counts

How does Always Small Maps 2x less decay rank against other Rust servers?

Over seven days of player hours, Always Small Maps 2x less decay ranks #7,414, inside the top 34% of all ranked servers.

How busy is Always Small Maps 2x less decay?

0 players are on Always Small Maps 2x less decay at present, from 100 slots. The seven-day average stands at 0 players; the peak is 2. An average of 0 players at 18:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Always Small Maps 2x less decay?

The name states a 2x gather rate for Always Small Maps 2x less decay. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Always Small Maps 2x less decay run?

Seed 1305954996, size 3,000: such is the procedural map Always Small Maps 2x less decay runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Always Small Maps 2x less decay?

Entering client.connect 173.90.239.20:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.