The server's own banner, as it publishes it
Exhibit no. 7,414Acc. 2026.7414
Always Small Maps 2x less decay
Rust server · in the archive since 18 September 2026
Online 173.90.239.20:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
18 Sep Now 19 Sep22:11 24 Sep08:50 24 Sep16:44 25 Sep16:11 25 Sep23:39 1 Oct21:14 · FW 10 Oct01:38
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:30 UTCAll times UTC.
The record of each wipe
-
Sat 10 Oct 202601:38 UTC17d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202621:14 UTC FW25d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 8.2 days
- Players before
- 0
-
Fri 25 Sep 202623:39 UTC31d ago
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 5.9 days
- Players before
- 1
-
Fri 25 Sep 202616:11 UTC31d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Thu 24 Sep 202616:44 UTC32d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Thu 24 Sep 202608:50 UTC33d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 19 Sep 202622:11 UTC37d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Always Small Maps 2x less decay mean?
The game's server browser reads these tags published by Always Small Maps 2x less decay: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Always Small Maps 2x less decay?
The Rust Server History lists that feature Always Small Maps 2x less decay are: 2x Rust servers: the record and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
The record
Does Always Small Maps 2x less decay run smoothly?
Averaged over the last 48 hours: 238 server fps, with 230 the lowest. Buildings, deployables and everything else in the world came to as many as 46,136 entities. The highest memory use was 2,493 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Always Small Maps 2x less decay run?
On Windows, Always Small Maps 2x less decay runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is Always Small Maps 2x less decay online, and how reliable is it?
Always Small Maps 2x less decay is listed as online now. The uptime it reports puts the last restart at about 45 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 18 September 2026.
Where is Always Small Maps 2x less decay located?
There is no region published by Always Small Maps 2x less decay. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 173.90.239.20:28015.
Wipe log
What does wipe day look like on Always Small Maps 2x less decay?
2 players on average was the busiest its recent wipes drew. On the latest wipe, 14 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Always Small Maps 2x less decay?
No next wipe can be predicted: Always Small Maps 2x less decay wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 25 days 18 hours ago its current world was made.
Player counts
How does Always Small Maps 2x less decay rank against other Rust servers?
Over seven days of player hours, Always Small Maps 2x less decay ranks #7,414, inside the top 34% of all ranked servers.
How busy is Always Small Maps 2x less decay?
0 players are on Always Small Maps 2x less decay at present, from 100 slots. The seven-day average stands at 0 players; the peak is 2. An average of 0 players at 18:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on Always Small Maps 2x less decay?
The name states a 2x gather rate for Always Small Maps 2x less decay. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.
Which map does Always Small Maps 2x less decay run?
Seed 1305954996, size 3,000: such is the procedural map Always Small Maps 2x less decay runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join Always Small Maps 2x less decay?
Entering client.connect 173.90.239.20:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.