Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 4,478Acc. 2026.4478

SGRust [PVE]

Rust server · in the archive since 10 October 2026

Offline 173.0.158.84:27310 checked 2d ago

vanillamoddedoxidepve
To visit
Players now 0/ 10
0% full
7-day average1peak 3
Rank#4,478top 20%
Last wipe8d agoMon 19 Oct, 23:26 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 08:40 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202623:26 UTC8d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 10 Oct 202614:45 UTC18d ago
    Peak
    1
    Crowd
    held half
    Lasted
    9.4 days
    Players before
    0
  3. Sat 10 Oct 202604:13 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on SGRust [PVE] mean?

The game's server browser reads these tags published by SGRust [PVE]: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include SGRust [PVE]?

These Rust Server History lists include SGRust [PVE]: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does SGRust [PVE] run?

The recorded build for SGRust [PVE] is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is SGRust [PVE] online, and how reliable is it?

The record shows SGRust [PVE] offline at this moment, last seen 2 days 10 hours ago. It was up for 129 of 168 hours in the last 7 full days, 77% of the time. First seen by Rust Server History on 10 October 2026.

Where is SGRust [PVE] located?

No region is published by SGRust [PVE]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 173.0.158.84:27310 as the address.

Wipe history

What does wipe day look like on SGRust [PVE]?

At their busiest, its recent wipes drew an average of 1 players. 2 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on SGRust [PVE]?

There is no next wipe to predict on SGRust [PVE], which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 8 days 19 hours ago, the current world is what it runs now.

Player record

How does SGRust [PVE] rank against other Rust servers?

Over seven days of player hours, SGRust [PVE] ranks #4,478, inside the top 20% of all ranked servers.

How busy is SGRust [PVE]?

The last sighting of SGRust [PVE] in the live count was 2 days 10 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 3.

Map and rules

What are the rules and settings on SGRust [PVE]?

The name of SGRust [PVE] carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does SGRust [PVE] run?

Seed 100000, size 4,500: such is the procedural map SGRust [PVE] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join SGRust [PVE]?

Enter client.connect 173.0.158.84:27310 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.