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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 6,334Acc. 2026.6334

Code Fast

Rust server · in the archive since 24 October 2026

Offline 172.59.223.224:28015 checked 3d ago

To visit
Players now 1/ 500
0% full
7-day average1peak 1
Rank#6,334top 28%
Last wipe5d agoSat 24 Oct, 03:11 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Code Fast mean?

These tags from Code Fast, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Code Fast?

The Rust Server History lists that feature Code Fast are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does Code Fast run?

Rust network protocol 2635 and build 168909 is the build Code Fast runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Code Fast online, and how reliable is it?

The record shows Code Fast offline at this moment, last seen 3 days 2 hours ago. 21 of 96 hours, or 22% of the time, over the last 4 full days. The first sighting by Rust Server History was on 24 October 2026.

Where is Code Fast located?

No region is published by Code Fast. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.59.223.224:28015.

Wipe history

What is the wipe schedule on Code Fast?

Its rhythm is not yet clear: too few of Code Fast's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 5 days 8 hours ago.

Player counts

How does Code Fast rank against other Rust servers?

The last seven days of player hours place Code Fast at #6,334, among the top 28% of all ranked servers.

How busy is Code Fast?

The last sighting of Code Fast in the live count was 3 days 2 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1.

Rules, map

What are the rules and settings on Code Fast?

You will not find a gather rate in the name of Code Fast. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Code Fast run?

The game generates the map on Code Fast, which is procedural.

How to join

How do I join Code Fast?

Enter client.connect 172.59.223.224:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.