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Exhibit no. 13,235Acc. 2026.13235
ZombieSurvival Private Test
Rust server · in the archive since 12 October 2026
Offline 172.59.129.169:28015 checked 15d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on ZombieSurvival Private Test mean?
These tags from ZombieSurvival Private Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include ZombieSurvival Private Test?
The Rust Server History lists that feature ZombieSurvival Private Test are: Modded Rust servers: the record, Rust PvE servers, on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
The record
Which version of Rust does ZombieSurvival Private Test run?
Rust network protocol 2634 and build 167398 is the build ZombieSurvival Private Test runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is ZombieSurvival Private Test online, and how reliable is it?
Offline now, ZombieSurvival Private Test was last seen 15 days 19 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 12 October 2026 is when Rust Server History first saw it.
Where is ZombieSurvival Private Test located?
No region is published by ZombieSurvival Private Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 172.59.129.169:28015 as the address.
Wipe log
What is the wipe schedule on ZombieSurvival Private Test?
The record holds too few of ZombieSurvival Private Test's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 16 days 21 hours ago.
Player counts
How does ZombieSurvival Private Test rank against other Rust servers?
Over seven days of player hours, ZombieSurvival Private Test ranks #13,235, inside the top 61% of all ranked servers.
How busy is ZombieSurvival Private Test?
The last sighting of ZombieSurvival Private Test in the live count was 15 days 19 hours ago; it is offline now.
Map and rules
What are the rules and settings on ZombieSurvival Private Test?
No gather rate is stated in the name of ZombieSurvival Private Test. No group may exceed 8 players, the default set by the game. Recorded as pve, with this note: player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.
Which map does ZombieSurvival Private Test run?
A procedural map is what ZombieSurvival Private Test runs; the game generates it.
How to join
How do I join ZombieSurvival Private Test?
Enter client.connect 172.59.129.169:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8
Game
gmrust
mp30
ts8
v2634
cs167398
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.