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Exhibit no. 13,928Acc. 2026.13928

Darkstar 5X Experimental

Rust server · in the archive since 13 September 2026

Online 172.240.229.71:28065 checked 2h ago

5x monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#13,928top 63%
Last wipe26d agoThu 1 Oct, 22:30 UTC · monthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202622:30 UTC FW26d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Darkstar 5X Experimental mean?

The game's server browser reads these tags published by Darkstar 5X Experimental: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Darkstar 5X Experimental?

These Rust Server History lists include Darkstar 5X Experimental: 5x Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

The record

Does Darkstar 5X Experimental run smoothly?

Averaged over the last 48 hours: 122 server fps, with 96 the lowest. As many as 72,774 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,322 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Darkstar 5X Experimental run?

Rust network protocol 2635 and build 168909 is the build Darkstar 5X Experimental runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Darkstar 5X Experimental online, and how reliable is it?

The live count shows Darkstar 5X Experimental online right now. About 5 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is Darkstar 5X Experimental located?

You will find no region published by Darkstar 5X Experimental. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 172.240.229.71:28065.

Wipe history

What does wipe day look like on Darkstar 5X Experimental?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Darkstar 5X Experimental?

The force wipe is the only wipe on Darkstar 5X Experimental, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 26 days 20 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.

Population

How does Darkstar 5X Experimental rank against other Rust servers?

The last seven days of player hours place Darkstar 5X Experimental at #13,928, among the top 63% of all ranked servers.

How busy is Darkstar 5X Experimental?

0 players are on Darkstar 5X Experimental at present, from 50 slots. The seven-day average stands at 0 players; the peak is 1.

Rules and settings

What are the rules and settings on Darkstar 5X Experimental?

You can read a 5x gather rate in the name of Darkstar 5X Experimental. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Darkstar 5X Experimental run?

Seed 1162579596, size 3,500: such is the procedural map Darkstar 5X Experimental runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Darkstar 5X Experimental?

Entering client.connect 172.240.229.71:28065 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.