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Exhibit no. 15,907Acc. 2026.15907
RedLava.World | Rust
Rust server, EU · in the archive since 8 October 2026
Offline EU 169.58.10.121:29015 checked 21d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RedLava.World | Rust mean?
These tags from RedLava.World | Rust, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Its entry in the server browser sits under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RedLava.World | Rust?
These Rust Server History lists include RedLava.World | Rust: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2634 and build 167058 is the build RedLava.World | Rust runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RedLava.World | Rust online, and how reliable is it?
RedLava.World | Rust was last seen 21 days 1 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 8 October 2026.
Where is RedLava.World | Rust located?
The EU tag is how RedLava.World | Rust lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 169.58.10.121:29015.
Wipe history
What is the wipe schedule on RedLava.World | Rust?
The rhythm of RedLava.World | Rust cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 21 days 2 hours ago.
Player counts
How does RedLava.World | Rust rank against other Rust servers?
Seven days of player hours rank RedLava.World | Rust at #15,907, in the top 72% of all ranked servers; within Europe it is #2,507.
How busy is RedLava.World | Rust?
RedLava.World | Rust is offline at present, having last been seen 21 days 1 hours ago.
Map and rules
What are the rules and settings on RedLava.World | Rust?
You will not find a gather rate in the name of RedLava.World | Rust. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.
Which map does RedLava.World | Rust run?
The game generates the map on RedLava.World | Rust, which is procedural.
Joining the server
How do I join RedLava.World | Rust?
Enter client.connect 169.58.10.121:29015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.