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Exhibit no. 16,008Acc. 2026.16008
Rust 10x | Local Test | Quad
Rust server · in the archive since 6 October 2026
Offline 169.1.170.115:28015 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Rust 10x | Local Test | Quad mean?
You can see the tags Rust 10x | Local Test | Quad publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): The team cap is 4; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Rust 10x | Local Test | Quad?
The Rust Server History lists that feature Rust 10x | Local Test | Quad are: 10x Rust servers, on record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
The record
Which version of Rust does Rust 10x | Local Test | Quad run?
The recorded build for Rust 10x | Local Test | Quad is Rust network protocol 2634 and build 166494 on Windows. The protocol must match to join, and Steam handles that update.
Is Rust 10x | Local Test | Quad online, and how reliable is it?
Rust 10x | Local Test | Quad was last seen 22 days 13 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 6 October 2026.
Where is Rust 10x | Local Test | Quad located?
No region is published by Rust 10x | Local Test | Quad. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 169.1.170.115:28015 as the address.
Wipe log
What is the wipe schedule on Rust 10x | Local Test | Quad?
Its rhythm is not yet clear: too few of Rust 10x | Local Test | Quad's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 24 days 9 hours ago, the current world is what it runs now.
Player record
How does Rust 10x | Local Test | Quad rank against other Rust servers?
The last seven days of player hours place Rust 10x | Local Test | Quad at #16,008, among the top 72% of all ranked servers. Within its group of quad servers, this entry ranks #635.
How busy is Rust 10x | Local Test | Quad?
No current count exists for Rust 10x | Local Test | Quad; it was last seen 22 days 13 hours ago.
Rules and settings
What are the rules and settings on Rust 10x | Local Test | Quad?
You can read a 10x gather rate in the name of Rust 10x | Local Test | Quad. A group may hold 4 players at most (quad). Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.
Which map does Rust 10x | Local Test | Quad run?
Seed 1012026, size 3,500: such is the procedural map Rust 10x | Local Test | Quad runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join Rust 10x | Local Test | Quad?
Enter client.connect 169.1.170.115:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y
Game
gmrust
mp10
ts4
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.