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Exhibit no. 15,130Acc. 2026.15130

10x Development

Rust server, NA · in the archive since 13 September 2026

Online NA 168.100.163.159:28010 checked 6m ago

10x weekly wipes moddedoxide
To visit
Players now 0/ ?
7-day average0peak 1
Rank#15,130top 68% · #1476 in NA
Last wipe21h agoThu 29 Oct, 01:17 UTC · weekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:35 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202601:17 UTC21h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202617:45 UTC FW28d ago
    Peak
    0+1 in the queue
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Mon 21 Sep 202618:37 UTC38d ago
    Peak
    1+1 in the queue
    Crowd
    halved by day 5
    Lasted
    10 days
    Players before
    0
  4. Wed 16 Sep 202604:14 UTC43d ago
    Peak
    4+1 in the queue
    Crowd
    halved by day 1
    Lasted
    5.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

10 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 13d 2hThu 12 Nov, 01:17 UTC
  3. 20d 2hThu 19 Nov, 01:17 UTC
  4. 27d 2hThu 26 Nov, 01:17 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 41d 2hThu 10 Dec, 01:17 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
02040608023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs 10x Development?

10x Development and 5 other servers we track share a atlasrust.us hostname, so the same operator most likely runs them.

What do the server tags on 10x Development mean?

These tags from 10x Development, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts32 (Group limit): A team may hold no more than 32; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 10x Development?

These Rust Server History lists include 10x Development: 10x Rust servers, on record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Server record

Does 10x Development run smoothly?

Averaged over the last 48 hours: 67 server fps, with 67 the lowest. As many as 371,548 entities were in the world: buildings, deployables and the rest. The highest memory use was 7,962 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 10x Development run?

Rust network protocol 2635 and build 168909 is the build 10x Development runs, on Linux. The protocol must match to join, and Steam handles that update.

Is 10x Development online, and how reliable is it?

At this moment 10x Development is online. Going by its reported uptime, it restarted about 19 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is 10x Development located?

The NA tag is how 10x Development lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 168.100.163.159:28010.

Wipe log

What does wipe day look like on 10x Development?

An average peak of 2 players was drawn by its recent wipes. With 1 more waiting in the queue, the crowd peaked 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on 10x Development?

The prediction follows its tag because the record holds too few of 10x Development's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 21 hours ago. The tags list a weekly wipe schedule.

Population

How does 10x Development rank against other Rust servers?

10x Development takes #1,476 in North America on seven-day player hours, with #15,130 overall and a place in the top 68% of all ranked servers.

How busy is 10x Development?

At the time of this record, 10x Development shows 0 players. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 01:00 UTC, averaging 0 players.

Map and rules

What are the rules and settings on 10x Development?

You can read a 10x gather rate in the name of 10x Development. The group limit is 32 players. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does 10x Development run?

Seed 1337, size 1,000: such is the procedural map 10x Development runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Vitality Custom Map.

How to join

How do I join 10x Development?

Entering client.connect 168.100.163.159:28010 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slot count: 0.
ts32
Group limit A team may hold no more than 32.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The server wipes weekly.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.