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Exhibit no. 9,776Acc. 2026.9776

Sharts testing

Rust server · in the archive since 16 September 2026

Offline 168.100.162.21:30015 checked 2d ago

moddedoxide
To visit
Players now 1/ ?
7-day average0peak 2
Rank#9,776top 44%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202621:27 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Mon 26 Oct 202623:01 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  3. Sun 25 Oct 202622:34 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Sun 25 Oct 202622:21 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Sat 24 Oct 202600:56 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Fri 23 Oct 202623:19 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Fri 23 Oct 202623:05 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Fri 23 Oct 202622:47 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Fri 23 Oct 202622:41 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Fri 23 Oct 202622:18 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
Open the archive box: 10 earlier resets
  1. Fri 23 Oct 202621:53 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Thu 22 Oct 202623:52 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Thu 22 Oct 202623:38 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Thu 22 Oct 202623:22 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Wed 21 Oct 202604:57 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Wed 21 Oct 202604:29 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Wed 21 Oct 202604:10 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Mon 19 Oct 202623:23 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Mon 19 Oct 202623:12 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Tue 6 Oct 202620:02 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    13.1 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep4 Oct11 Oct23 Oct30 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Sharts testing mean?

The game's server browser reads these tags published by Sharts testing: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Sharts testing?

These Rust Server History lists include Sharts testing: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does Sharts testing run?

The recorded build for Sharts testing is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is Sharts testing online, and how reliable is it?

Sharts testing was last seen 2 days 5 hours ago and is offline right now. 29 of 168 hours, or 17% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 September 2026.

Where is Sharts testing located?

No region is published by Sharts testing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 168.100.162.21:30015.

Wipe log

What is the wipe schedule on Sharts testing?

Every few hours Sharts testing makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.

Player record

How does Sharts testing rank against other Rust servers?

The last seven days of player hours place Sharts testing at #9,776, among the top 44% of all ranked servers.

How busy is Sharts testing?

Sharts testing is offline at present, having last been seen 2 days 5 hours ago. Stored history gives a seven-day average of 0 players and a peak of 2.

Map and rules

What are the rules and settings on Sharts testing?

No gather rate is stated in the name of Sharts testing. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Sharts testing run?

A procedural map of size 1,500 with seed 47856 is what Sharts testing runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Join record

How do I join Sharts testing?

Enter client.connect 168.100.162.21:30015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.