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Exhibit no. 13,062Acc. 2026.13062
Dev
Rust server, NA · in the archive since 13 September 2026
Online NA 168.100.162.12:29015 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 14 Oct20:24 22 Oct04:06 23 Oct04:45 26 Oct19:35 28 Oct20:36 4 Nov20:36 5 Nov19:00 · FW 11 Nov20:36 18 Nov20:36 25 Nov20:36 2 Dec20:36 3 Dec19:00 · FW 9 Dec20:36
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:45 UTCAll times UTC.
The record of each wipe
-
Wed 28 Oct 202620:36 UTC13h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 26 Oct 202619:35 UTC2d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2 days
- Players before
- 0
-
Fri 23 Oct 202604:45 UTC6d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.6 days
- Players before
- 0
-
Thu 22 Oct 202604:06 UTC7d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Wed 14 Oct 202620:24 UTC14d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 10h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 10hWed 4 Nov, 20:36 UTC
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 13d 10hWed 11 Nov, 20:36 UTC
- 20d 10hWed 18 Nov, 20:36 UTC
- 27d 10hWed 25 Nov, 20:36 UTC
- 34d 10hWed 2 Dec, 20:36 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 41d 10hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Dev mean?
These tags from Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Dev?
These Rust Server History lists include Dev: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server record
Does Dev run smoothly?
59 server fps on average over the last 48 hours, never below 46. As many as 73,132 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,224 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Dev run?
Rust network protocol 2635 and build 168909 is the build Dev runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Dev online, and how reliable is it?
Dev is listed as online now. Going by its reported uptime, it restarted about 11 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is Dev located?
In North America, Dev lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 168.100.162.12:29015 as the address.
Wipe log
What does wipe day look like on Dev?
At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Dev?
The prediction follows its tag, as too few of Dev's wipes are on record to confirm its schedule. On Wednesday 4 November at 20:36 UTC its next wipe is due. The world it runs now dates from 13 hours ago. A weekly wipe schedule is published in its tags.
Population
How does Dev rank against other Rust servers?
Seven days of player hours rank Dev at #13,062, in the top 59% of all ranked servers; within North America it is #1,408.
How busy is Dev?
At the time of this record, Dev shows 0 players. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 20:00 UTC, averaging 0 players.
Rules and settings
What are the rules and settings on Dev?
The name of Dev carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does Dev run?
Seed 1337, size 3,700: such is the procedural map Dev runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.
Joining the server
How do I join Dev?
Enter client.connect 168.100.162.12:29015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.