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Exhibit no. 14,547Acc. 2026.14547

Rustafied.com - 0x01

Rust server · in the archive since 11 October 2026

Online 168.100.162.11:28065 checked 10m ago

premium
To visit
Players now 0/ ?
7-day average0peak 1
Rank#14,547top 65%
Last wipe16h agoWed 28 Oct, 19:00 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:25 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202619:00 UTC16h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 25 Oct 202613:48 UTC3d ago
    Peak
    0+1 in the queue
    Crowd
    –
    Lasted
    3.2 days
    Players before
    0
  3. Fri 23 Oct 202620:58 UTC5d ago
    Peak
    1+1 in the queue
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  4. Wed 21 Oct 202620:39 UTC7d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0
  5. Wed 21 Oct 202614:34 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Sun 11 Oct 202615:23 UTC17d ago
    Peak
    0
    Crowd
    –
    Lasted
    10 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123412:0021:0006:0015:0001:0010:00Wiped Wed 28 Oct, 19:00 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040012:0021:0006:0015:0001:0010:00Wiped Wed 28 Oct, 19:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct22 Oct26 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rustafied.com - 0x01 mean?

The game's server browser reads these tags published by Rustafied.com - 0x01: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): A team may hold no more than 16; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169552 (Build): The game build is 169552; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^q (Premium): Rust premium status is needed to join. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rustafied.com - 0x01?

The Rust Server History lists that feature Rustafied.com - 0x01 are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does Rustafied.com - 0x01 run smoothly?

Averaged over the last 48 hours: 218 server fps, with 189 the lowest. As many as 121,000 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,345 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rustafied.com - 0x01 run?

The recorded build for Rustafied.com - 0x01 is Rust network protocol 2635 and build 169552 on Linux. The protocol must match to join, and Steam handles that update.

Is Rustafied.com - 0x01 online, and how reliable is it?

At this moment Rustafied.com - 0x01 is online. About 15 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 11 October 2026.

Where is Rustafied.com - 0x01 located?

You will find no region published by Rustafied.com - 0x01. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.162.11:28065.

Wipe log

What does wipe day look like on Rustafied.com - 0x01?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe the crowd peaked, with a queue of 1 more. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Rustafied.com - 0x01?

There is no next wipe to predict on Rustafied.com - 0x01, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 16 hours ago, the current world is what it runs now.

Population

How does Rustafied.com - 0x01 rank against other Rust servers?

Player hours over the last seven days put Rustafied.com - 0x01 at #14,547: a place in the top 65% of all ranked servers.

How busy is Rustafied.com - 0x01?

At the time of this record, Rustafied.com - 0x01 shows 0 players. The seven-day average stands at 0 players; the peak is 1.

Rules, map

What are the rules and settings on Rustafied.com - 0x01?

The name of Rustafied.com - 0x01 carries no gather rate. No group may exceed 16 players. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Rust premium status is needed to join. VAC from Valve is switched on.

Which map does Rustafied.com - 0x01 run?

A procedural map of size 4,500 with seed 1691758628 is what Rustafied.com - 0x01 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Rustafied.com - 0x01?

Press F1 in Rust to open the console, then enter client.connect 168.100.162.11:28065 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. Rust premium status is needed to join. https://www.rustafied.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169552,^q,ts16

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players The server holds 0 slots.
ts16
Group limit A team may hold no more than 16.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169552
Build The game build is 169552.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^q
Premium Rust premium status is needed to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.