Open every day, at every hour Admission free 11,854 servers and 100,165 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,269Acc. 2026.15269

POLAR | VIP Map Preview

Rust server, EU · in the archive since 14 September 2026

Offline EU 168.100.161.191:28025 checked 5h ago

biweekly wipes vanillamoddedoxide
To visit
Players now 0/ 25
0% full
7-day average0peak –
Rank#15,269top 68% · #2529 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202610:04 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Wed 28 Oct 202608:01 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 27 Oct 202600:02 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Mon 26 Oct 202618:02 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Mon 26 Oct 202616:02 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Mon 26 Oct 202614:04 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Mon 26 Oct 202612:04 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Tue 13 Oct 202621:02 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    12.6 days
    Players before
    0
  9. Tue 13 Oct 202611:02 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  10. Mon 12 Oct 202615:02 UTC17d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Open the archive box: 10 earlier resets
  1. Mon 12 Oct 202613:02 UTC17d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Mon 12 Oct 202611:38 UTC17d ago
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Wed 30 Sep 202611:02 UTC29d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Wed 30 Sep 202607:01 UTC29d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.2 days
    Players before
    0
  5. Tue 29 Sep 202601:02 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  6. Mon 28 Sep 202615:02 UTC31d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Mon 28 Sep 202613:02 UTC31d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Mon 28 Sep 202611:02 UTC31d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Mon 28 Sep 202610:32 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  10. Mon 14 Sep 202623:03 UTC44d ago
    Peak
    0
    Crowd
    –
    Lasted
    13.5 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0005:0013:0023:0007:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0005:0013:0023:0007:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct13 Oct19 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs POLAR | VIP Map Preview?

POLAR | VIP Map Preview and 5 other servers we track share a polarrust.com hostname, so the same operator most likely runs them.

What do the server tags on POLAR | VIP Map Preview mean?

The game's server browser reads these tags published by POLAR | VIP Map Preview: gmrust (Game mode): This server runs standard Rust survival; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include POLAR | VIP Map Preview?

These Rust Server History lists include POLAR | VIP Map Preview: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server entry

Does POLAR | VIP Map Preview run smoothly?

60 server fps on average over the last 48 hours, never below 59. Buildings, deployables and everything else in the world came to as many as 65,066 entities. The highest memory use was 1,770 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does POLAR | VIP Map Preview run?

The recorded build for POLAR | VIP Map Preview is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is POLAR | VIP Map Preview online, and how reliable is it?

The record shows POLAR | VIP Map Preview offline at this moment, last seen 5 hours ago. The uptime it reports puts the last restart at about 58 minutes ago. Of 168 hours in the last 7 full days, 59 were up: 35% of the time. First seen by Rust Server History on 14 September 2026.

Where is POLAR | VIP Map Preview located?

With its EU tag, POLAR | VIP Map Preview lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 168.100.161.191:28025.

Wipe record

What is the wipe schedule on POLAR | VIP Map Preview?

A new world is made every few hours on POLAR | VIP Map Preview, none of which counts as a wipe; the server keeps no wipe schedule.

Player record

How does POLAR | VIP Map Preview rank against other Rust servers?

Seven days of player hours rank POLAR | VIP Map Preview at #15,269, in the top 68% of all ranked servers; within Europe it is #2,529.

How busy is POLAR | VIP Map Preview?

The last sighting of POLAR | VIP Map Preview in the live count was 5 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on POLAR | VIP Map Preview?

No gather rate is stated in the name of POLAR | VIP Map Preview. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does POLAR | VIP Map Preview run?

The map on POLAR | VIP Map Preview is custom, size 3,500. From this page the published file can be downloaded.

Joining the server

How do I join POLAR | VIP Map Preview?

Enter client.connect 168.100.161.191:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://polarrust.com/store.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode This server runs standard Rust survival.
mp25
Max players Slot count: 25.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Other

rustmaps
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.