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Exhibit no. 1,848Acc. 2026.1848

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE

Rust server, EU · in the archive since 13 September 2026

Online EU 167.235.169.114:28310 checked 9m ago

biweekly wipes moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average3peak 10
Rank#1,848top 8% · #715 in EU
Last wipe5d agoFri 23 Oct, 14:00 UTC · biweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:10 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:00 UTC5d ago
    Peak
    10
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 7 Oct 202613:34 UTC21d ago
    Peak
    1
    Crowd
    held half
    Lasted
    16 days
    Players before
    1
  3. Tue 6 Oct 202615:16 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Thu 1 Oct 202618:17 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.9 days
    Players before
    0
  5. Mon 28 Sep 202605:47 UTC30d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.5 days
    Players before
    1
  6. Tue 22 Sep 202613:05 UTC36d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.7 days
    Players before
    1
  7. Mon 21 Sep 202613:00 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  8. Tue 15 Sep 202617:57 UTC43d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    5.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

4.9 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 8d 16hFri 6 Nov, 14:00 UTC
  3. 22d 16hFri 20 Nov, 14:00 UTC
  4. 35d 21hThu 3 Dec, 19:00 UTCFW
  5. 36d 16hFri 4 Dec, 14:00 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 7 OctTue 6 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246822:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE mean?

These tags from ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Its entry in the server browser sits under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

These Rust Server History lists include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

The record

Does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run smoothly?

Averaged over the last 48 hours: 136 server fps, with 111 the lowest. As many as 83,451 entities were in the world: buildings, deployables and the rest. Memory use peaked at 6,635 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?

Rust network protocol 2635 and build 168909 is the build ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs, on Windows. The protocol must match to join, and Steam handles that update.

Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE online, and how reliable is it?

The live count shows ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE online right now. About 10 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE located?

The EU tag is how ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 167.235.169.114:28310 as the address.

Wipe history

What does wipe day look like on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

An average peak of 4 players was drawn by its recent wipes. On the latest wipe, 4 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The prediction follows its tag because the record holds too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes to confirm its schedule. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 5 days 7 hours ago its current world was made. Its tags carry a wipe schedule of every two weeks.

Player counts

How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE rank against other Rust servers?

Seven days of player hours rank ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE at #1,848, in the top 8% of all ranked servers; within Europe it is #715.

How busy is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Of its 50 slots, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE currently has 0 filled. The seven-day average stands at 3 players; the peak is 10. The busiest hour of the last 48 was 17:00 UTC, averaging 8 players.

Rules and settings

What are the rules and settings on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

You will not find a gather rate in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, fighting other players is excluded. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?

A procedural map of size 4,600 with seed 1769755902 is what ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Press F1 in Rust to open the console, then enter client.connect 167.235.169.114:28310 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/ABauTA59Uu is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.