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Exhibit no. 5,535Acc. 2026.5535

PVE - The Last of Us

Rust server · in the archive since 13 September 2026

Online 167.160.93.2:28015 checked 11m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#5,535top 25%
Last wipe5d agoWed 21 Oct, 22:32 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:50 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202622:32 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct 202617:35 UTC21d ago
    Peak
    1
    Crowd
    held half
    Lasted
    16.2 days
    Players before
    1
  3. Fri 2 Oct 202613:50 UTC25d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    0
  4. Sat 26 Sep 202613:21 UTC31d ago
    Peak
    3
    Crowd
    halved by day 5
    Lasted
    6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on PVE - The Last of Us mean?

The game's server browser reads these tags published by PVE - The Last of Us: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include PVE - The Last of Us?

These Rust Server History lists include PVE - The Last of Us: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does PVE - The Last of Us run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 114,610 entities were in the world: buildings, deployables and the rest. The highest memory use was 7,108 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does PVE - The Last of Us run?

Rust network protocol 2635 and build 168909 is the build PVE - The Last of Us runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is PVE - The Last of Us online, and how reliable is it?

At this moment PVE - The Last of Us is online. About 22 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is PVE - The Last of Us located?

The name of PVE - The Last of Us points to North America, but no region tag is published. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 167.160.93.2:28015.

Wipe log

What does wipe day look like on PVE - The Last of Us?

2 players on average was the busiest its recent wipes drew. 3 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.

What is the wipe schedule on PVE - The Last of Us?

No next wipe can be predicted: PVE - The Last of Us wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 17 hours ago its current world was made.

Player counts

How does PVE - The Last of Us rank against other Rust servers?

The last seven days of player hours place PVE - The Last of Us at #5,535, among the top 25% of all ranked servers.

How busy is PVE - The Last of Us?

Of its 50 slots, PVE - The Last of Us currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. Stored history puts the busiest hour of the past 48 at 04:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on PVE - The Last of Us?

You will not find a gather rate in the name of PVE - The Last of Us. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does PVE - The Last of Us run?

A procedural map of size 4,250 with seed 979669 is what PVE - The Last of Us runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join PVE - The Last of Us?

Press F1 in Rust to open the console, then enter client.connect 167.160.93.2:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.