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Exhibit no. 15,369Acc. 2026.15369

[US|EU] Public Solo/Duo Server

Rust server · in the archive since 8 October 2026

Online 167.160.89.85:28015 checked 12m ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,369top 70%
Last wipe15d agoMon 12 Oct, 00:19 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:15 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202600:19 UTC15d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 8 Oct 202620:30 UTC18d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    3.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.2 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [US|EU] Public Solo/Duo Server mean?

The game's server browser reads these tags published by [US|EU] Public Solo/Duo Server: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [US|EU] Public Solo/Duo Server?

These Rust Server History lists include [US|EU] Public Solo/Duo Server: Rust community servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Does [US|EU] Public Solo/Duo Server run smoothly?

Across the last 48 hours it averaged 112 server fps; the low was 96. Buildings, deployables and everything else in the world came to as many as 40,926 entities. The highest memory use was 2,902 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [US|EU] Public Solo/Duo Server run?

The recorded build for [US|EU] Public Solo/Duo Server is Rust network protocol 2634 and build 167398 on Windows. Steam updates your game for you; joining needs the same protocol.

Is [US|EU] Public Solo/Duo Server online, and how reliable is it?

At this moment [US|EU] Public Solo/Duo Server is online. Going by its reported uptime, it restarted about 15 days 16 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. 8 October 2026 is when Rust Server History first saw it.

Where is [US|EU] Public Solo/Duo Server located?

The name of [US|EU] Public Solo/Duo Server points to North America, but no region tag is published. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 167.160.89.85:28015.

Wipe log

What does wipe day look like on [US|EU] Public Solo/Duo Server?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on [US|EU] Public Solo/Duo Server?

Its rhythm is not yet clear: too few of [US|EU] Public Solo/Duo Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 15 days 18 hours ago its current world was made.

Population

How does [US|EU] Public Solo/Duo Server rank against other Rust servers?

Over seven days of player hours, [US|EU] Public Solo/Duo Server ranks #15,369, inside the top 70% of all ranked servers.

How busy is [US|EU] Public Solo/Duo Server?

0 players are on [US|EU] Public Solo/Duo Server at present, from 50 slots. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on [US|EU] Public Solo/Duo Server?

No gather rate is stated in the name of [US|EU] Public Solo/Duo Server. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does [US|EU] Public Solo/Duo Server run?

Seed 346781, size 2,800: such is the procedural map [US|EU] Public Solo/Duo Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join [US|EU] Public Solo/Duo Server?

Entering client.connect 167.160.89.85:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.