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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,858Acc. 2026.15858

HapticSpike

Rust server · in the archive since 10 October 2026

Offline 167.114.157.40:28015 checked 16d ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,858top 72%
Last wipe16d agoSat 10 Oct, 22:33 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on HapticSpike mean?

You can see the tags HapticSpike publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include HapticSpike?

The Rust Server History lists that feature HapticSpike are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does HapticSpike run?

The recorded build for HapticSpike is Rust network protocol 2634 and build 167398 on Linux. The protocol must match to join, and Steam handles that update.

Is HapticSpike online, and how reliable is it?

HapticSpike was last seen 16 days 19 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 10 October 2026.

Where is HapticSpike located?

There is no region published by HapticSpike. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 167.114.157.40:28015 as the address.

Wipe history

What is the wipe schedule on HapticSpike?

Its rhythm is not yet clear: too few of HapticSpike's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 16 days 19 hours ago its current world was made.

Player record

How does HapticSpike rank against other Rust servers?

Over seven days of player hours, HapticSpike ranks #15,858, inside the top 72% of all ranked servers.

How busy is HapticSpike?

HapticSpike is offline at present, having last been seen 16 days 19 hours ago.

Map and rules

What are the rules and settings on HapticSpike?

You will not find a gather rate in the name of HapticSpike. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does HapticSpike run?

A procedural map is what HapticSpike runs; the game generates it.

How to join

How do I join HapticSpike?

Entering client.connect 167.114.157.40:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.