Open every day, at every hour Admission free 11,847 servers and 98,341 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 5,483Acc. 2026.5483

Test

Rust server, EU · in the archive since 11 October 2026

Online EU 166.1.144.212:25066 checked 9m ago

weekly wipes vanillamoddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 2
Rank#5,483top 25% · #1793 in EU
No wipesresets15 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202618:02 UTC2h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Thu 29 Oct 202617:37 UTC2h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Thu 29 Oct 202616:25 UTC4h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Thu 29 Oct 202615:42 UTC4h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Wed 28 Oct 202616:34 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Wed 28 Oct 202612:25 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Wed 28 Oct 202612:10 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Tue 27 Oct 202612:25 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Mon 26 Oct 202617:36 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Mon 26 Oct 202615:01 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Open the archive box: 7 earlier resets
  1. Mon 26 Oct 202614:41 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Mon 26 Oct 202610:56 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Fri 23 Oct 202617:16 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.7 days
    Players before
    1
  4. Fri 23 Oct 202612:00 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Fri 23 Oct 202610:24 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Tue 13 Oct 202615:58 UTC16d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  7. Tue 13 Oct 202614:31 UTC16d ago
    Peak
    4
    Crowd
    held half
    Lasted
    9.8 days
    Players before
    1

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Test mean?

The game's server browser reads these tags published by Test: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Its entry in the server browser sits under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Test?

These Rust Server History lists include Test: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Server entry

Does Test run smoothly?

Averaged over the last 48 hours: 190 server fps, with 90 the lowest. As many as 67,158 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,704 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Test run?

On Linux, Test runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Test online, and how reliable is it?

The live count shows Test online right now. Going by its reported uptime, it restarted about 42 minutes ago. It was up for 96 of 168 hours in the last 7 full days, 57% of the time. The first sighting by Rust Server History was on 11 October 2026.

Where is Test located?

In Europe, Test lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 166.1.144.212:25066.

Wipe record

What is the wipe schedule on Test?

Every few hours Test makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.

Player counts

How does Test rank against other Rust servers?

Test takes #1,793 in Europe on seven-day player hours, with #5,483 overall and a place in the top 25% of all ranked servers.

How busy is Test?

Of its 100 slots, Test currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 2. An average of 2 players at 07:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Test?

The name of Test carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does Test run?

Seed 1337, size 1,500: such is the procedural map Test runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Test?

Enter client.connect 166.1.144.212:25066 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players Slot count: 100.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.