Open every day, at every hour Admission free 11,897 servers and 102,621 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,327Acc. 2026.15327

Revline

Rust server · in the archive since 4 October 2026

Online 164.152.123.226:28045 checked 12m ago

teams off moddedoxidepvehardcore
To visit
Players now 0/ 30
0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe24d agoSun 4 Oct, 22:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 17:45 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202622:41 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Revline mean?

You can see the tags Revline publishes, read by the game's server browser: gmhardcore (Game mode): A harsher ruleset, hardcore, applies here; mp30 (Max players): Slot count: 30; ts0 (Group limit): Teams are disabled; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Revline?

These Rust Server History lists include Revline: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.

The record

Does Revline run smoothly?

109 server fps on average over the last 48 hours, never below 92. As many as 69,820 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,721 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Revline run?

On Windows, Revline runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Revline online, and how reliable is it?

At this moment Revline is online. About 5 days ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 4 October 2026 is when Rust Server History first saw it.

Where is Revline located?

You will find no region published by Revline. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 164.152.123.226:28045 as the address.

Wipe record

What does wipe day look like on Revline?

1 players on average was the busiest its recent wipes drew. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Revline?

Its rhythm is not yet clear: too few of Revline's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 24 days 19 hours ago its current world was made.

Player record

How does Revline rank against other Rust servers?

Player hours over the last seven days put Revline at #15,327: a place in the top 69% of all ranked servers.

How busy is Revline?

Of its 30 slots, Revline currently has 0 filled. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Revline?

You will not find a gather rate in the name of Revline. No figure for group size is published. Under game mode, the entry reads hardcore, Facepunch's mode at its hardest. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Revline run?

A procedural map of size 3,500 is what Revline runs, generated by the game.

Join record

How do I join Revline?

Enter client.connect 164.152.123.226:28045 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore, applies here.
mp30
Max players Slot count: 30.
ts0
Group limit Teams are disabled.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.